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LLVM implements multiple workarounds for gfx11. The problem is that they're not applied for shaders built in parts. LLVM will be modified to be more conservative and apply the workaround in more places but in the meantime, add a simpler implementation in the NIR to LLVM backend: insert a wait at the end of each shader part. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10785 Cc: mesa-stable Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29304> |
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| llvm | ||
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| vulkan | ||
| meson.build | ||