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This fixes all 674 broken dEQP-VK.pipeline.blend Vulkan CTS tests on Haswell. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
648 lines
27 KiB
C
648 lines
27 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "vk_format_info.h"
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static uint32_t
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vertex_element_comp_control(enum isl_format format, unsigned comp)
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{
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uint8_t bits;
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switch (comp) {
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case 0: bits = isl_format_layouts[format].channels.r.bits; break;
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case 1: bits = isl_format_layouts[format].channels.g.bits; break;
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case 2: bits = isl_format_layouts[format].channels.b.bits; break;
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case 3: bits = isl_format_layouts[format].channels.a.bits; break;
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default: unreachable("Invalid component");
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}
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if (bits) {
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return VFCOMP_STORE_SRC;
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} else if (comp < 3) {
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return VFCOMP_STORE_0;
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} else if (isl_format_layouts[format].channels.r.type == ISL_UINT ||
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isl_format_layouts[format].channels.r.type == ISL_SINT) {
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assert(comp == 3);
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return VFCOMP_STORE_1_INT;
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} else {
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assert(comp == 3);
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return VFCOMP_STORE_1_FP;
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}
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}
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static void
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emit_vertex_input(struct anv_pipeline *pipeline,
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const VkPipelineVertexInputStateCreateInfo *info,
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const struct anv_graphics_pipeline_create_info *extra)
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{
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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uint32_t elements;
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if (extra && extra->disable_vs) {
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/* If the VS is disabled, just assume the user knows what they're
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* doing and apply the layout blindly. This can only come from
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* meta, so this *should* be safe.
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*/
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elements = 0;
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for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++)
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elements |= (1 << info->pVertexAttributeDescriptions[i].location);
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} else {
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/* Pull inputs_read out of the VS prog data */
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uint64_t inputs_read = vs_prog_data->inputs_read;
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assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
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elements = inputs_read >> VERT_ATTRIB_GENERIC0;
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}
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#if GEN_GEN >= 8
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/* On BDW+, we only need to allocate space for base ids. Setting up
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* the actual vertex and instance id is a separate packet.
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*/
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const bool needs_svgs_elem = vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance;
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#else
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/* On Haswell and prior, vertex and instance id are created by using the
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* ComponentControl fields, so we need an element for any of them.
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*/
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const bool needs_svgs_elem = vs_prog_data->uses_vertexid ||
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vs_prog_data->uses_instanceid ||
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance;
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#endif
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uint32_t elem_count = __builtin_popcount(elements) + needs_svgs_elem;
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if (elem_count == 0)
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return;
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uint32_t *p;
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const uint32_t num_dwords = 1 + elem_count * 2;
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p = anv_batch_emitn(&pipeline->batch, num_dwords,
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GENX(3DSTATE_VERTEX_ELEMENTS));
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memset(p + 1, 0, (num_dwords - 1) * 4);
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for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
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const VkVertexInputAttributeDescription *desc =
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&info->pVertexAttributeDescriptions[i];
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enum isl_format format = anv_get_isl_format(&pipeline->device->info,
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desc->format,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_TILING_LINEAR);
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assert(desc->binding < 32);
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if ((elements & (1 << desc->location)) == 0)
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continue; /* Binding unused */
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uint32_t slot = __builtin_popcount(elements & ((1 << desc->location) - 1));
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = desc->binding,
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.Valid = true,
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.SourceElementFormat = format,
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.EdgeFlagEnable = false,
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.SourceElementOffset = desc->offset,
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.Component0Control = vertex_element_comp_control(format, 0),
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.Component1Control = vertex_element_comp_control(format, 1),
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.Component2Control = vertex_element_comp_control(format, 2),
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.Component3Control = vertex_element_comp_control(format, 3),
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + slot * 2], &element);
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#if GEN_GEN >= 8
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/* On Broadwell and later, we have a separate VF_INSTANCING packet
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* that controls instancing. On Haswell and prior, that's part of
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* VERTEX_BUFFER_STATE which we emit later.
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*/
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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vfi.InstancingEnable = pipeline->instancing_enable[desc->binding],
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vfi.VertexElementIndex = slot,
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/* Vulkan so far doesn't have an instance divisor, so
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* this is always 1 (ignored if not instancing). */
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vfi.InstanceDataStepRate = 1;
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}
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#endif
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}
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const uint32_t id_slot = __builtin_popcount(elements);
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if (needs_svgs_elem) {
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/* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:
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* "Within a VERTEX_ELEMENT_STATE structure, if a Component
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* Control field is set to something other than VFCOMP_STORE_SRC,
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* no higher-numbered Component Control fields may be set to
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* VFCOMP_STORE_SRC"
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*
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* This means, that if we have BaseInstance, we need BaseVertex as
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* well. Just do all or nothing.
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*/
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uint32_t base_ctrl = (vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance) ?
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VFCOMP_STORE_SRC : VFCOMP_STORE_0;
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struct GENX(VERTEX_ELEMENT_STATE) element = {
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.VertexBufferIndex = 32, /* Reserved for this */
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.Valid = true,
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.SourceElementFormat = ISL_FORMAT_R32G32_UINT,
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.Component0Control = base_ctrl,
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.Component1Control = base_ctrl,
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#if GEN_GEN >= 8
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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#else
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.Component2Control = VFCOMP_STORE_VID,
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.Component3Control = VFCOMP_STORE_IID,
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#endif
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};
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GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + id_slot * 2], &element);
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}
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#if GEN_GEN >= 8
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS), sgvs) {
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sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
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sgvs.VertexIDComponentNumber = 2;
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sgvs.VertexIDElementOffset = id_slot;
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sgvs.InstanceIDEnable = vs_prog_data->uses_instanceid;
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sgvs.InstanceIDComponentNumber = 3;
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sgvs.InstanceIDElementOffset = id_slot;
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}
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#endif
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}
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static inline void
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emit_urb_setup(struct anv_pipeline *pipeline)
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{
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#if GEN_GEN == 7 && !GEN_IS_HASWELL
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struct anv_device *device = pipeline->device;
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/* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
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*
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* "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
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* needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
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* 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
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* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
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* needs to be sent before any combination of VS associated 3DSTATE."
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*/
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anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL, pc) {
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pc.DepthStallEnable = true;
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pc.PostSyncOperation = WriteImmediateData;
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pc.Address = (struct anv_address) { &device->workaround_bo, 0 };
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}
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#endif
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for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
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anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_VS), urb) {
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urb._3DCommandSubOpcode = 48 + i;
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urb.VSURBStartingAddress = pipeline->urb.start[i];
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urb.VSURBEntryAllocationSize = pipeline->urb.size[i] - 1;
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urb.VSNumberofURBEntries = pipeline->urb.entries[i];
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}
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}
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}
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static void
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emit_3dstate_sbe(struct anv_pipeline *pipeline)
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{
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const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
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const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
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const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
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const struct brw_vue_map *fs_input_map;
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if (pipeline->gs_kernel == NO_KERNEL)
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fs_input_map = &vs_prog_data->base.vue_map;
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else
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fs_input_map = &gs_prog_data->base.vue_map;
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struct GENX(3DSTATE_SBE) sbe = {
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GENX(3DSTATE_SBE_header),
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.AttributeSwizzleEnable = true,
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.PointSpriteTextureCoordinateOrigin = UPPERLEFT,
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.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs,
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.ConstantInterpolationEnable = wm_prog_data->flat_inputs,
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#if GEN_GEN >= 9
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.Attribute0ActiveComponentFormat = ACF_XYZW,
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.Attribute1ActiveComponentFormat = ACF_XYZW,
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.Attribute2ActiveComponentFormat = ACF_XYZW,
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.Attribute3ActiveComponentFormat = ACF_XYZW,
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.Attribute4ActiveComponentFormat = ACF_XYZW,
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.Attribute5ActiveComponentFormat = ACF_XYZW,
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.Attribute6ActiveComponentFormat = ACF_XYZW,
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.Attribute7ActiveComponentFormat = ACF_XYZW,
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.Attribute8ActiveComponentFormat = ACF_XYZW,
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.Attribute9ActiveComponentFormat = ACF_XYZW,
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.Attribute10ActiveComponentFormat = ACF_XYZW,
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.Attribute11ActiveComponentFormat = ACF_XYZW,
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.Attribute12ActiveComponentFormat = ACF_XYZW,
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.Attribute13ActiveComponentFormat = ACF_XYZW,
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.Attribute14ActiveComponentFormat = ACF_XYZW,
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.Attribute15ActiveComponentFormat = ACF_XYZW,
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/* wow, much field, very attribute */
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.Attribute16ActiveComponentFormat = ACF_XYZW,
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.Attribute17ActiveComponentFormat = ACF_XYZW,
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.Attribute18ActiveComponentFormat = ACF_XYZW,
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.Attribute19ActiveComponentFormat = ACF_XYZW,
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.Attribute20ActiveComponentFormat = ACF_XYZW,
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.Attribute21ActiveComponentFormat = ACF_XYZW,
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.Attribute22ActiveComponentFormat = ACF_XYZW,
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.Attribute23ActiveComponentFormat = ACF_XYZW,
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.Attribute24ActiveComponentFormat = ACF_XYZW,
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.Attribute25ActiveComponentFormat = ACF_XYZW,
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.Attribute26ActiveComponentFormat = ACF_XYZW,
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.Attribute27ActiveComponentFormat = ACF_XYZW,
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.Attribute28ActiveComponentFormat = ACF_XYZW,
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.Attribute29ActiveComponentFormat = ACF_XYZW,
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.Attribute28ActiveComponentFormat = ACF_XYZW,
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.Attribute29ActiveComponentFormat = ACF_XYZW,
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.Attribute30ActiveComponentFormat = ACF_XYZW,
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#endif
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};
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#if GEN_GEN >= 8
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/* On Broadwell, they broke 3DSTATE_SBE into two packets */
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struct GENX(3DSTATE_SBE_SWIZ) swiz = {
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GENX(3DSTATE_SBE_SWIZ_header),
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};
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#else
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# define swiz sbe
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#endif
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int max_source_attr = 0;
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for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
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int input_index = wm_prog_data->urb_setup[attr];
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if (input_index < 0)
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continue;
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const int slot = fs_input_map->varying_to_slot[attr];
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if (input_index >= 16)
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continue;
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if (slot == -1) {
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/* This attribute does not exist in the VUE--that means that the
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* vertex shader did not write to it. It could be that it's a
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* regular varying read by the fragment shader but not written by
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* the vertex shader or it's gl_PrimitiveID. In the first case the
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* value is undefined, in the second it needs to be
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* gl_PrimitiveID.
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*/
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swiz.Attribute[input_index].ConstantSource = PRIM_ID;
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swiz.Attribute[input_index].ComponentOverrideX = true;
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swiz.Attribute[input_index].ComponentOverrideY = true;
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swiz.Attribute[input_index].ComponentOverrideZ = true;
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swiz.Attribute[input_index].ComponentOverrideW = true;
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} else {
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assert(slot >= 2);
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const int source_attr = slot - 2;
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max_source_attr = MAX2(max_source_attr, source_attr);
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/* We have to subtract two slots to accout for the URB entry output
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* read offset in the VS and GS stages.
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*/
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swiz.Attribute[input_index].SourceAttribute = source_attr;
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}
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}
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sbe.VertexURBEntryReadOffset = 1; /* Skip the VUE header and position slots */
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sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2);
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uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch,
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GENX(3DSTATE_SBE_length));
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GENX(3DSTATE_SBE_pack)(&pipeline->batch, dw, &sbe);
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#if GEN_GEN >= 8
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dw = anv_batch_emit_dwords(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ_length));
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GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz);
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#endif
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}
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static inline uint32_t
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scratch_space(const struct brw_stage_prog_data *prog_data)
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{
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return ffs(prog_data->total_scratch / 2048);
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}
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static const uint32_t vk_to_gen_cullmode[] = {
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[VK_CULL_MODE_NONE] = CULLMODE_NONE,
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[VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
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[VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
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[VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
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};
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static const uint32_t vk_to_gen_fillmode[] = {
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[VK_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
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[VK_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
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[VK_POLYGON_MODE_POINT] = FILL_MODE_POINT,
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};
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static const uint32_t vk_to_gen_front_face[] = {
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[VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
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[VK_FRONT_FACE_CLOCKWISE] = 0
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};
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static const uint32_t vk_to_gen_logic_op[] = {
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[VK_LOGIC_OP_COPY] = LOGICOP_COPY,
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[VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
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[VK_LOGIC_OP_AND] = LOGICOP_AND,
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[VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
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[VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
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[VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP,
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[VK_LOGIC_OP_XOR] = LOGICOP_XOR,
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[VK_LOGIC_OP_OR] = LOGICOP_OR,
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[VK_LOGIC_OP_NOR] = LOGICOP_NOR,
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[VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV,
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[VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
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[VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
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[VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
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[VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
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[VK_LOGIC_OP_NAND] = LOGICOP_NAND,
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[VK_LOGIC_OP_SET] = LOGICOP_SET,
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};
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static const uint32_t vk_to_gen_blend[] = {
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[VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO,
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[VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE,
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[VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
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[VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
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[VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR,
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[VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
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[VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
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[VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
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[VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA,
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[VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
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[VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
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[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR]= BLENDFACTOR_INV_CONST_COLOR,
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[VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
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[VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA]= BLENDFACTOR_INV_CONST_ALPHA,
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[VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
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[VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
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[VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
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[VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
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[VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
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};
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static const uint32_t vk_to_gen_blend_op[] = {
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[VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
|
|
[VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
|
|
[VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
|
|
[VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
|
|
[VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
|
|
};
|
|
|
|
static const uint32_t vk_to_gen_compare_op[] = {
|
|
[VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
|
|
[VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
|
|
[VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
|
|
[VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL,
|
|
[VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
|
|
[VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
|
|
[VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL,
|
|
[VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
|
|
};
|
|
|
|
static const uint32_t vk_to_gen_stencil_op[] = {
|
|
[VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
|
|
[VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
|
|
[VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
|
|
[VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
|
|
[VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
|
|
[VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
|
|
[VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
|
|
[VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
|
|
};
|
|
|
|
static void
|
|
emit_ds_state(struct anv_pipeline *pipeline,
|
|
const VkPipelineDepthStencilStateCreateInfo *info,
|
|
const struct anv_render_pass *pass,
|
|
const struct anv_subpass *subpass)
|
|
{
|
|
#if GEN_GEN == 7
|
|
# define depth_stencil_dw pipeline->gen7.depth_stencil_state
|
|
#elif GEN_GEN == 8
|
|
# define depth_stencil_dw pipeline->gen8.wm_depth_stencil
|
|
#else
|
|
# define depth_stencil_dw pipeline->gen9.wm_depth_stencil
|
|
#endif
|
|
|
|
if (info == NULL) {
|
|
/* We're going to OR this together with the dynamic state. We need
|
|
* to make sure it's initialized to something useful.
|
|
*/
|
|
memset(depth_stencil_dw, 0, sizeof(depth_stencil_dw));
|
|
return;
|
|
}
|
|
|
|
/* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
|
|
|
|
#if GEN_GEN <= 7
|
|
struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
|
|
#else
|
|
struct GENX(3DSTATE_WM_DEPTH_STENCIL) depth_stencil = {
|
|
#endif
|
|
.DepthTestEnable = info->depthTestEnable,
|
|
.DepthBufferWriteEnable = info->depthWriteEnable,
|
|
.DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
|
|
.DoubleSidedStencilEnable = true,
|
|
|
|
.StencilTestEnable = info->stencilTestEnable,
|
|
.StencilBufferWriteEnable = info->stencilTestEnable,
|
|
.StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
|
|
.StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
|
|
.StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
|
|
.StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
|
|
.BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
|
|
.BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
|
|
.BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
|
|
.BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
|
|
};
|
|
|
|
VkImageAspectFlags aspects = 0;
|
|
if (pass->attachments == NULL) {
|
|
/* This comes from meta. Assume we have verything. */
|
|
aspects = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
} else if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
|
|
VkFormat depth_stencil_format =
|
|
pass->attachments[subpass->depth_stencil_attachment].format;
|
|
aspects = vk_format_aspects(depth_stencil_format);
|
|
}
|
|
|
|
/* The Vulkan spec requires that if either depth or stencil is not present,
|
|
* the pipeline is to act as if the test silently passes.
|
|
*/
|
|
if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
|
|
depth_stencil.DepthBufferWriteEnable = false;
|
|
depth_stencil.DepthTestFunction = PREFILTEROPALWAYS;
|
|
}
|
|
|
|
if (!(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
|
|
depth_stencil.StencilBufferWriteEnable = false;
|
|
depth_stencil.StencilTestFunction = PREFILTEROPALWAYS;
|
|
depth_stencil.BackfaceStencilTestFunction = PREFILTEROPALWAYS;
|
|
}
|
|
|
|
/* From the Broadwell PRM:
|
|
*
|
|
* "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the
|
|
* Depth_Write_Enable must be set to 0."
|
|
*/
|
|
if (info->depthTestEnable && info->depthCompareOp == VK_COMPARE_OP_EQUAL)
|
|
depth_stencil.DepthBufferWriteEnable = false;
|
|
|
|
#if GEN_GEN <= 7
|
|
GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
|
|
#else
|
|
GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, depth_stencil_dw, &depth_stencil);
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
emit_cb_state(struct anv_pipeline *pipeline,
|
|
const VkPipelineColorBlendStateCreateInfo *info,
|
|
const VkPipelineMultisampleStateCreateInfo *ms_info)
|
|
{
|
|
struct anv_device *device = pipeline->device;
|
|
|
|
const uint32_t num_dwords = GENX(BLEND_STATE_length);
|
|
pipeline->blend_state =
|
|
anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
|
|
|
|
struct GENX(BLEND_STATE) blend_state = {
|
|
#if GEN_GEN >= 8
|
|
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
|
|
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
|
|
#else
|
|
/* Make sure it gets zeroed */
|
|
.Entry = { { 0, }, },
|
|
#endif
|
|
};
|
|
|
|
/* Default everything to disabled */
|
|
for (uint32_t i = 0; i < 8; i++) {
|
|
blend_state.Entry[i].WriteDisableAlpha = true;
|
|
blend_state.Entry[i].WriteDisableRed = true;
|
|
blend_state.Entry[i].WriteDisableGreen = true;
|
|
blend_state.Entry[i].WriteDisableBlue = true;
|
|
}
|
|
|
|
struct anv_pipeline_bind_map *map =
|
|
&pipeline->bindings[MESA_SHADER_FRAGMENT];
|
|
|
|
bool has_writeable_rt = false;
|
|
for (unsigned i = 0; i < map->surface_count; i++) {
|
|
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
|
|
|
|
/* All color attachments are at the beginning of the binding table */
|
|
if (binding->set != ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
|
|
break;
|
|
|
|
/* We can have at most 8 attachments */
|
|
assert(i < 8);
|
|
|
|
if (binding->index >= info->attachmentCount)
|
|
continue;
|
|
|
|
assert(binding->binding == 0);
|
|
const VkPipelineColorBlendAttachmentState *a =
|
|
&info->pAttachments[binding->index];
|
|
|
|
blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
|
|
#if GEN_GEN < 8
|
|
.AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
|
|
.AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
|
|
#endif
|
|
.LogicOpEnable = info->logicOpEnable,
|
|
.LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
|
|
.ColorBufferBlendEnable = a->blendEnable,
|
|
.ColorClampRange = COLORCLAMP_RTFORMAT,
|
|
.PreBlendColorClampEnable = true,
|
|
.PostBlendColorClampEnable = true,
|
|
.SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
|
|
.DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
|
|
.ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
|
|
.SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
|
|
.DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
|
|
.AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
|
|
.WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
|
|
.WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
|
|
.WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
|
|
.WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
|
|
};
|
|
|
|
if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
|
|
a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
|
|
a->colorBlendOp != a->alphaBlendOp) {
|
|
#if GEN_GEN >= 8
|
|
blend_state.IndependentAlphaBlendEnable = true;
|
|
#else
|
|
blend_state.Entry[i].IndependentAlphaBlendEnable = true;
|
|
#endif
|
|
}
|
|
|
|
if (a->colorWriteMask != 0)
|
|
has_writeable_rt = true;
|
|
|
|
/* Our hardware applies the blend factor prior to the blend function
|
|
* regardless of what function is used. Technically, this means the
|
|
* hardware can do MORE than GL or Vulkan specify. However, it also
|
|
* means that, for MIN and MAX, we have to stomp the blend factor to
|
|
* ONE to make it a no-op.
|
|
*/
|
|
if (a->colorBlendOp == VK_BLEND_OP_MIN ||
|
|
a->colorBlendOp == VK_BLEND_OP_MAX) {
|
|
blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
|
|
blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
|
|
}
|
|
if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
|
|
a->alphaBlendOp == VK_BLEND_OP_MAX) {
|
|
blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
|
|
blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
|
|
}
|
|
}
|
|
|
|
#if GEN_GEN >= 8
|
|
struct GENX(BLEND_STATE_ENTRY) *bs0 = &blend_state.Entry[0];
|
|
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND), blend) {
|
|
blend.AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable;
|
|
blend.HasWriteableRT = has_writeable_rt;
|
|
blend.ColorBufferBlendEnable = bs0->ColorBufferBlendEnable;
|
|
blend.SourceAlphaBlendFactor = bs0->SourceAlphaBlendFactor;
|
|
blend.DestinationAlphaBlendFactor = bs0->DestinationAlphaBlendFactor;
|
|
blend.SourceBlendFactor = bs0->SourceBlendFactor;
|
|
blend.DestinationBlendFactor = bs0->DestinationBlendFactor;
|
|
blend.AlphaTestEnable = false;
|
|
blend.IndependentAlphaBlendEnable =
|
|
blend_state.IndependentAlphaBlendEnable;
|
|
}
|
|
#else
|
|
(void)has_writeable_rt;
|
|
#endif
|
|
|
|
GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
|
|
if (!device->info.has_llc)
|
|
anv_state_clflush(pipeline->blend_state);
|
|
|
|
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
|
|
bsp.BlendStatePointer = pipeline->blend_state.offset;
|
|
#if GEN_GEN >= 8
|
|
bsp.BlendStatePointerValid = true;
|
|
#endif
|
|
}
|
|
}
|