mesa/src/panfrost
Boris Brezillon 4117f08226 panfrost: Fix several depth/stencil format mappings
Stencil should always be loaded in component Y, even when the buffer
only contains stencil values. Patch the blit shaders accordingly, and
fix some format definitions.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7922>
2020-12-11 09:47:38 +00:00
..
bifrost pan/bi: LOD is a 8.8 fixed point 2020-11-25 16:22:19 +01:00
include panfrost: Add MALI_EXTRACT_INDEX helper 2020-10-31 14:09:18 +00:00
lib panfrost: Fix several depth/stencil format mappings 2020-12-11 09:47:38 +00:00
midgard pan/mdg: Fix texture handling for 2DMS arrays 2020-12-11 09:15:39 +01:00
shared util: Add helgrind support for simple_mtx 2020-11-24 21:03:34 +00:00
util pan/mdg: Add support for multi sample iteration writeout 2020-12-09 16:29:25 +00:00
Android.bifrost.mk android: panfrost: use python3 for generated sources rules 2020-10-05 21:23:56 +00:00
Android.lib.mk android: panfrost: use python3 for generated sources rules 2020-10-05 21:23:56 +00:00
Android.midgard.mk android: panfrost: use python3 for generated sources rules 2020-10-05 21:23:56 +00:00
Android.mk android: panfrost: Move pandecode into lib/ 2020-08-10 21:35:31 +02:00
Android.shared.mk android: Add panfrost support to build scripts 2019-10-31 10:03:54 +01:00
Android.util.mk panfrost: Align Android makefiles with recent changes 2020-03-23 14:03:22 +00:00
Makefile.sources panfrost/util: Move nir_undef_to_zero into core nir and add 'lower' 2020-11-18 04:05:37 +00:00
meson.build panfrost: Build midgard_pack.h via meson 2020-08-13 08:55:15 +02:00