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Pick the value from the brw_shader instead of from the prog_data, since when there are multiple variants, the prog_data one will have the maximum value. Picking the wrong value also caused compute shaders that had a single variant to report 0 GRFs since the prog_data was being filled after the generate_code() call. Issue spotted by Felix DeGrood. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39601> |
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| blorp | ||
| ci | ||
| common | ||
| compiler | ||
| decoder | ||
| dev | ||
| ds | ||
| executor | ||
| genxml | ||
| isl | ||
| mda | ||
| nullhw-layer | ||
| perf | ||
| shaders | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||