mesa/src/compiler
Timothy Arceri 1294f01e06 glsl: fix crash compiling bindless samplers inside unnamed UBOs
The check to see if we were dealing with a buffer block was
too late and only worked for named UBOs.

Fixes: f32b01ca43 "glsl/linker: remove ubo explicit binding handling"

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1900
2019-10-12 22:04:23 +11:00
..
glsl glsl: fix crash compiling bindless samplers inside unnamed UBOs 2019-10-12 22:04:23 +11:00
nir nir/builtin: Add extern "C" guards to nir_builtin_builder.h 2019-10-12 09:43:18 +02:00
spirv nir/builder: Move nir_atan and nir_atan2 from SPIR-V translator 2019-10-12 09:43:17 +02:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: disallow incompatible matrices multiplication 2019-09-27 21:42:09 +00:00
glsl_types.h Move blob from compiler/ to util/ 2019-09-19 19:56:22 +00:00
Makefile.sources nir: move gl_nir_opt_access from glsl directory 2019-10-10 15:49:18 -04:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp nir: define 8-byte size and alignment for bindless variables 2019-09-23 15:34:22 -04:00
nir_types.h compiler: Add glsl_contains_opaque() helper 2019-09-10 14:36:46 -07:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_enums.h shader_enums: Move MAX_DRAW_BUFFERS to this file. 2019-09-27 13:34:28 -07:00
shader_info.h nir: add shader_info::last_msaa_image 2019-10-09 17:12:19 -04:00