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We go to initialize the disk cache before we've compiled any shaders so agx_compiler_debug is 0 at this point. Don't try to read it, instead go through sa safe getter that will do the right thing. Fixes: |
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| .. | ||
| compiler | ||
| drm-shim | ||
| layout | ||
| lib | ||
| .clang-format | ||
| meson.build | ||