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Future patches will use this annotation when code generating _mesa_create_exec_table(), to determine which functions should be skipped because Mesa dispatches them differently depending on GL state. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
43 lines
1.3 KiB
XML
43 lines
1.3 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_ARB_base_instance" number="107">
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<function name="DrawArraysInstancedBaseInstance" offset="assign"
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exec="dynamic">
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<param name="mode" type="GLenum"/>
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<param name="first" type="GLint"/>
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<param name="count" type="GLsizei"/>
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<param name="primcount" type="GLsizei"/>
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<param name="baseinstance" type="GLuint"/>
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</function>
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<function name="DrawElementsInstancedBaseInstance" offset="assign"
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exec="dynamic">
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<param name="mode" type="GLenum"/>
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<param name="count" type="GLsizei"/>
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<param name="type" type="GLenum"/>
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<param name="indices" type="const GLvoid *"/>
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<param name="primcount" type="GLsizei"/>
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<param name="baseinstance" type="GLuint"/>
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</function>
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<function name="DrawElementsInstancedBaseVertexBaseInstance" offset="assign"
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exec="dynamic">
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<param name="mode" type="GLenum"/>
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<param name="count" type="GLsizei"/>
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<param name="type" type="GLenum"/>
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<param name="indices" type="const GLvoid *"/>
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<param name="primcount" type="GLsizei"/>
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<param name="basevertex" type="GLint"/>
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<param name="baseinstance" type="GLuint"/>
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</function>
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</category>
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</OpenGLAPI>
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