..
codegen
nv50/ir: use RDSV to fetch FrontFacing before lowering
2011-10-21 23:00:39 +02:00
Android.mk
android: add CPP_SOURCES for nv50/nvc0
2011-11-06 14:38:23 -07:00
Makefile
nv50/ir: import new shader backend code
2011-09-14 16:19:52 +02:00
Makefile.sources
nvc0: hook up to new shader code generator
2011-09-14 16:19:52 +02:00
nvc0_2d.xml.h
nvc0: import nvc0 gallium driver
2010-11-12 15:17:40 +01:00
nvc0_3d.xml.h
nvc0: add support for clip distance shader outputs
2011-10-21 23:00:40 +02:00
nvc0_3ddefs.xml.h
nvc0: import nvc0 gallium driver
2010-11-12 15:17:40 +01:00
nvc0_context.c
nouveau,nvc0: fix/improve handling of multiple constant buffers
2011-10-21 23:00:40 +02:00
nvc0_context.h
nouveau,nvc0: fix/improve handling of multiple constant buffers
2011-10-21 23:00:40 +02:00
nvc0_draw.c
nvc0: import nvc0 gallium driver
2010-11-12 15:17:40 +01:00
nvc0_formats.c
nv50,nvc0: extend formats table for integer formats
2011-10-15 14:12:31 +02:00
nvc0_graph_macros.h
nv50-nvc0: make use of COLOR_MASK,BLEND_ENABLE_COMMON
2011-04-10 14:06:52 +02:00
nvc0_m2mf.xml.h
nvc0: import nvc0 gallium driver
2010-11-12 15:17:40 +01:00
nvc0_miptree.c
nvc0: add support for linear and buffer textures and RTs
2011-10-21 23:00:40 +02:00
nvc0_program.c
nvc0: add support for clip distance shader outputs
2011-10-21 23:00:40 +02:00
nvc0_program.h
nvc0: add support for clip distance shader outputs
2011-10-21 23:00:40 +02:00
nvc0_push.c
nvc0: support edge flags
2011-03-13 13:23:55 +01:00
nvc0_push2.c
nvc0: fix resource unmap after vertex push
2011-01-04 16:14:38 +01:00
nvc0_query.c
nvc0: handle more query types
2011-10-21 23:00:40 +02:00
nvc0_resource.c
nvc0: add support for linear and buffer textures and RTs
2011-10-21 23:00:40 +02:00
nvc0_resource.h
nv50,nvc0: add support for multi-sample resources
2011-07-14 12:51:06 +02:00
nvc0_screen.c
gallium: separate out floating-point CAPs into its own enum
2011-11-22 20:56:50 +01:00
nvc0_screen.h
nvc0: handle more query types
2011-10-21 23:00:40 +02:00
nvc0_shader_state.c
nvc0: add support for clip distance shader outputs
2011-10-21 23:00:40 +02:00
nvc0_state.c
nv50,nvc0: support polygon offset clamp state
2011-09-28 16:28:58 +02:00
nvc0_state_validate.c
nouveau,nvc0: fix/improve handling of multiple constant buffers
2011-10-21 23:00:40 +02:00
nvc0_stateobj.h
nv50,nvc0: support polygon offset clamp state
2011-09-28 16:28:58 +02:00
nvc0_surface.c
nvc0: add support for linear and buffer textures and RTs
2011-10-21 23:00:40 +02:00
nvc0_tex.c
nvc0: add support for linear and buffer textures and RTs
2011-10-21 23:00:40 +02:00
nvc0_transfer.c
nouveau,nvc0: fix/improve handling of multiple constant buffers
2011-10-21 23:00:40 +02:00
nvc0_vbo.c
nv50,nvc0: reset per-instance state for inactive vertex elements
2011-10-21 23:00:39 +02:00
nvc0_winsys.h
nv50: add support for linear textures and render targets
2011-08-30 13:55:07 +02:00
SConscript
scons: add CPP_SOURCES for nv50/nvc0
2011-11-06 14:38:23 -07:00