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Alyssa Rosenzweig 0a13babdd8 panfrost/midgard: Set int outmod for ops writing integers
By default, the "normal" output modifier is set on ALU ops. This is the
correct default for float outputs -- for floats, it preserves the semantic
value. Unfortunately, when used with integers, it does not preserve the
bitstream encoding, causing misbehaviour. (It's an open question what
happens when `normal` is used with integers -- does it apply some other
transformation? or does it do floating point normalization/etc on the
ints as if they were floats?).

Instead, we default to the "clamp to integer" output modifier for
ops writing integers. Semantically, this makes sense (clamping an
integer to the nearest integer is the identity function). In the
hardware with an integer opcode, this is the actual "normal".

This fixes numerous sporadic and sometimes bizarre bugs relating to
integers, especially integer moves. With this in place, we no longer
care about the types involved; it's just bits on the wire again.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-16 01:20:30 +00:00
.gitlab-ci gitlab-ci: add the vulkan overlay layer to the vulkan build 2019-05-08 19:51:46 +02:00
bin delete autotools .gitignore files 2019-04-29 21:17:19 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: update calendar, and news item and link release notes for 19.0.4 2019-05-09 13:48:47 -07:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include freedreno: Restore msm_drm.h to a pristine "make headers_install" copy. 2019-05-14 11:51:57 -07:00
scons scons: Compatibility with Scons development version string 2019-03-12 14:22:34 +00:00
scripts get_reviewer.pl: improve portability 2019-05-03 14:32:44 +01:00
src panfrost/midgard: Set int outmod for ops writing integers 2019-05-16 01:20:30 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Add max_line_length property 2019-01-10 15:50:34 +02:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml gitlab-ci: add the vulkan overlay layer to the vulkan build 2019-05-08 19:51:46 +02:00
.mailmap .mailmap: Add a few more alises for myself 2019-02-13 12:03:41 -08:00
.travis.yml travis: fix syntax, and drop unused stuff 2019-05-10 17:26:53 +01:00
Android.common.mk android: fix missing backspace for line continuation 2019-03-08 21:14:24 +00:00
Android.mk mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs 2019-05-06 11:29:26 +00:00
appveyor.yml appveyor: Revert commits adding Cygwin support. 2019-01-25 14:13:26 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
common.py scons/svga: remove opt from the list of valid build types 2018-10-26 12:09:00 -06:00
meson.build meson: fix a couple typos in comments 2019-05-09 11:14:37 +01:00
meson_options.txt meson: Make shader-cache a trillean instead of boolean 2019-05-03 10:57:36 -07:00
README.rst README: Drop the badges from the readme 2019-02-07 12:46:17 -06:00
REVIEWERS docs: drop most autoconf references 2019-04-15 13:44:34 -07:00
SConstruct scons: Require python 2.7 2018-08-16 13:52:56 -07:00
VERSION Bump version for 19.1 branch 2019-05-07 16:02:34 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.