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2 pass search map is a feature supported by VCN, the main purpose is to enlarge motion search range that in pre-encoding path the center global motion vectors could be obtained and used in the final path as a block center base. When 2pass is used, this feature will be automatically enabled. 2 pass feature can be enabled by ffmpeg command line "-compression_level 1" and also correct some typos and move quality package from vcn3.0 to vcn2.0 since it is availabe in vcn2.0 and vcn3.0 can use it directly. Correct vcn3.0 hevc spec misc IB package. Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com> Signed-off-by: Ruijing Dong <ruijing.dong@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22585> |
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| meson.build | ||
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| README.rst | ||
| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.