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(This commit message was primarily written by Paul Berry, who explained what's going on far better than I would have.) Previous to this patch, we thought that the only restrictions on 3DSTATE_SF's URB read length were (a) it needs to be large enough to read all the VUE data that the SF needs, and (b) it can't be so large that it tries to read VUE data that doesn't exist. Since the VUE map already tells us how much VUE data exists, we didn't bother worrying about restriction (a); we just did the easy thing and programmed the read length to satisfy restriction (b). However, we didn't notice this erratum in the hardware docs: "[errata] Corruption/Hang possible if length programmed larger than recommended". Judging by the context surrounding this erratum, it's pretty clear that it means "URB read length must be exactly the size necessary to read all the VUE data that the SF needs, and no larger". Which means that we can't program the read length based on restriction (b)--we have to program it based on restriction (a). The URB read size needs to precisely match the amount of data that the SF consumes; it doesn't work to simply base it on the size of the VUE. Thankfully, the PRM contains the precise formula the hardware expects. Fixes random UI corruption in Steam's "Big Picture Mode", random terrain corruption in PlaneShift, and Piglit's fbo-5-varyings test. NOTE: This is a candidate for all stable branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56920 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60172 Tested-by: Jordan Justen <jordan.l.justen@intel.com> (v1/Piglit) Tested-by: Martin Steigerwald <martin@lichtvoll.de> (PlaneShift) Reviewed-by: Paul Berry <stereotype441@gmail.com> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> |
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