mesa/src/gallium
Mike Blumenkrantz c975c588b1 zink: fix waiting on current batch id
- the current batch id is always 0
- there is always a current batch
- a batch id can only be set at the time of submit

thus when passing 0 to wait on the current batch, the submit must complete
so that there is a batch id, and this must occur before the timeline wait
path or else the timeline wait does nothing

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14693>
(cherry picked from commit 3a0888c62f)
2022-02-09 20:07:48 +00:00
..
auxiliary util/vbuf: fix buffer translation sizing 2022-01-26 18:28:29 +00:00
drivers zink: fix waiting on current batch id 2022-02-09 20:07:48 +00:00
frontends ci/deqp-runner: Rename the deqp-drivername-*.txt files to drivername-*.txt 2021-11-10 21:57:57 +00:00
include util,gallium: put count in pipe_resource & sampler_view on its own cache line 2021-10-13 03:26:20 +00:00
targets meson: extract libversion checks from clc & clover 2021-09-30 07:09:08 +00:00
tests gallium: add take_ownership into set_sampler_views to skip reference counting 2021-08-20 15:04:20 +00:00
tools gallium/tools: improve handling of pointer arrays 2021-06-21 18:33:41 +00:00
winsys virgl: Allocate qdws after virgl_init_context to avoid leak. 2021-11-17 20:06:19 +00:00
meson.build wgl: Refactor drivers to a libgallium_wgl.dll 2021-09-08 07:22:39 -07:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.