mesa/src/intel/compiler/test_opt_cmod_propagation.cpp
Caio Oliveira 91feef40db
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
brw: Simplify the test code for brw passes
The key change is to use a builder to write the expected shader result
and compare that.  To make this less error prone, a few helper functions
were added

- a way to allocate VGRFs from both shaders in parallel, that way the
  same brw_reg can be used in both of them;
- assertions that a pass will make progress or not, and proper output
  when the unexpected happens;
- use a common brw_shader_pass_test class so to collect some of the helpers;
- make some helpers work directly with builder.

The idea is to improve the signal in tests, so that the disasm comments
are not necessary anymore.  For example

```
TEST_F(saturate_propagation_test, basic)
{
   brw_reg dst1 = bld.vgrf(BRW_TYPE_F);
   brw_reg src0 = bld.vgrf(BRW_TYPE_F);
   brw_reg src1 = bld.vgrf(BRW_TYPE_F);
   brw_reg dst0 = bld.ADD(src0, src1);
   set_saturate(true, bld.MOV(dst1, dst0));

   /* = Before =
    *
    * 0: add(16)       dst0  src0  src1
    * 1: mov.sat(16)   dst1  dst0
    *
    * = After =
    * 0: add.sat(16)   dst0  src0  src1
    * 1: mov(16)       dst1  dst0
    */

   brw_calculate_cfg(*v);
   bblock_t *block0 = v->cfg->blocks[0];

   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);

   EXPECT_TRUE(saturate_propagation(v));
   EXPECT_EQ(0, block0->start_ip);
   EXPECT_EQ(1, block0->end_ip);
   EXPECT_EQ(BRW_OPCODE_ADD, instruction(block0, 0)->opcode);
   EXPECT_TRUE(instruction(block0, 0)->saturate);
   EXPECT_EQ(BRW_OPCODE_MOV, instruction(block0, 1)->opcode);
   EXPECT_FALSE(instruction(block0, 1)->saturate);
}
```

becomes

```
TEST_F(saturate_propagation_test, basic)
{
   brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16);
   brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16);

   brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F);
   brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F);
   brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
   brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);

   bld.ADD(dst0, src0, src1);
   bld.MOV(dst1, dst0)->saturate = true;

   EXPECT_PROGRESS(brw_opt_saturate_propagation, bld);

   exp.ADD(dst0, src0, src1)->saturate = true;
   exp.MOV(dst1, dst0);

   EXPECT_SHADERS_MATCH(bld, exp);
}
```

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33936>
2025-03-13 17:43:17 +00:00

2306 lines
65 KiB
C++

/*
* Copyright © 2015 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#include "test_helpers.h"
#include "brw_builder.h"
class cmod_propagation_test : public brw_shader_pass_test {
protected:
void test_mov_prop(enum brw_conditional_mod cmod,
enum brw_reg_type add_type,
enum brw_reg_type mov_dst_type,
bool expected_cmod_prop_progress);
void test_saturate_prop(enum brw_conditional_mod before,
enum opcode op,
enum brw_reg_type add_type,
enum brw_reg_type op_type,
bool expected_cmod_prop_progress);
};
TEST_F(cmod_propagation_test, basic)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), dest, zero, BRW_CONDITIONAL_GE);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest, src0, src1)->conditional_mod = BRW_CONDITIONAL_GE;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, basic_other_flag)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), dest, zero, BRW_CONDITIONAL_GE)
->flag_subreg = 1;
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
brw_inst *add = exp.ADD(dest, src0, src1);
add->conditional_mod = BRW_CONDITIONAL_GE;
add->flag_subreg = 1;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, cmp_nonzero)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
brw_reg nonzero(brw_imm_f(1.0f));
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), dest, nonzero, BRW_CONDITIONAL_GE);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, non_cmod_instruction)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_UD);
brw_reg src0 = bld.vgrf(BRW_TYPE_UD);
brw_reg zero(brw_imm_ud(0u));
bld.FBL(dest, src0);
bld.CMP(bld.null_reg_ud(), dest, zero, BRW_CONDITIONAL_GE);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, non_cmod_livechannel)
{
brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 32);
brw_reg dest = bld.vgrf(BRW_TYPE_UD);
brw_reg zero(brw_imm_d(0));
bld.emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, dest);
bld.CMP(bld.null_reg_d(), dest, zero, BRW_CONDITIONAL_Z);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, intervening_flag_write)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
brw_reg src2 = bld.vgrf(BRW_TYPE_F);
brw_reg zero(brw_imm_f(0.0f));
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), src2, zero, BRW_CONDITIONAL_GE);
bld.CMP(bld.null_reg_f(), dest, zero, BRW_CONDITIONAL_GE);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, intervening_mismatch_flag_write)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero(brw_imm_f(0.0f));
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), src2, zero, BRW_CONDITIONAL_GE)
->flag_subreg = 1;
bld.CMP(bld.null_reg_f(), dest, zero, BRW_CONDITIONAL_GE);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest, src0, src1)->conditional_mod = BRW_CONDITIONAL_GE;
exp.CMP(bld.null_reg_f(), src2, zero, BRW_CONDITIONAL_GE)
->flag_subreg = 1;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, intervening_flag_read)
{
brw_builder bld = make_shader();
brw_reg dest0 = bld.vgrf(BRW_TYPE_F);
brw_reg dest1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
brw_reg src2 = bld.vgrf(BRW_TYPE_F);
brw_reg zero(brw_imm_f(0.0f));
bld.ADD(dest0, src0, src1);
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dest1, src2, zero));
bld.CMP(bld.null_reg_f(), dest0, zero, BRW_CONDITIONAL_GE);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, intervening_mismatch_flag_read)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
bld.ADD(dest0, src0, src1);
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dest1, src2, zero))
->flag_subreg = 1;
bld.CMP(bld.null_reg_f(), dest0, zero, BRW_CONDITIONAL_GE);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest0, src0, src1)->conditional_mod = BRW_CONDITIONAL_GE;
set_predicate(BRW_PREDICATE_NORMAL, exp.SEL(dest1, src2, zero))
->flag_subreg = 1;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, intervening_dest_write)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_F, 4);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
brw_reg src2 = bld.vgrf(BRW_TYPE_F, 2);
brw_reg zero(brw_imm_f(0.0f));
brw_reg tex_srcs[TEX_LOGICAL_NUM_SRCS];
tex_srcs[TEX_LOGICAL_SRC_COORDINATE] = src2;
tex_srcs[TEX_LOGICAL_SRC_SURFACE] = brw_imm_ud(0);
tex_srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_ud(2);
tex_srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_ud(0);
tex_srcs[TEX_LOGICAL_SRC_RESIDENCY] = brw_imm_ud(0);
bld.ADD(offset(dest, bld, 2), src0, src1);
bld.emit(SHADER_OPCODE_TEX_LOGICAL, dest, tex_srcs, TEX_LOGICAL_NUM_SRCS)
->size_written = 4 * REG_SIZE;
bld.CMP(bld.null_reg_f(), offset(dest, bld, 2), zero, BRW_CONDITIONAL_GE);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, intervening_flag_read_same_value)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
set_condmod(BRW_CONDITIONAL_GE, bld.ADD(dest0, src0, src1));
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dest1, src2, zero));
bld.CMP(bld.null_reg_f(), dest0, zero, BRW_CONDITIONAL_GE);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
set_condmod(BRW_CONDITIONAL_GE, exp.ADD(dest0, src0, src1));
set_predicate(BRW_PREDICATE_NORMAL, exp.SEL(dest1, src2, zero));
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, negate)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), negate(dest), zero, BRW_CONDITIONAL_GE);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest, src0, src1)->conditional_mod = BRW_CONDITIONAL_LE;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, movnz)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.CMP(dest, src0, src1, BRW_CONDITIONAL_GE);
bld.MOV(bld.null_reg_f(), dest)->conditional_mod = BRW_CONDITIONAL_NZ;
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.CMP(dest, src0, src1, BRW_CONDITIONAL_GE);
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, different_types_cmod_with_zero)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_D);
brw_reg src0 = bld.vgrf(BRW_TYPE_D);
brw_reg src1 = bld.vgrf(BRW_TYPE_D);
brw_reg zero(brw_imm_f(0.0f));
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), retype(dest, BRW_TYPE_F), zero,
BRW_CONDITIONAL_GE);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, andnz_one)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_D);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
brw_reg one = brw_imm_d(1);
bld.CMP(retype(dest, BRW_TYPE_F), src0, zero, BRW_CONDITIONAL_L);
bld.AND(bld.null_reg_d(), dest, one)->conditional_mod = BRW_CONDITIONAL_NZ;
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.CMP(retype(dest, BRW_TYPE_F), src0, zero, BRW_CONDITIONAL_L);
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, andnz_non_one)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_D);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg zero(brw_imm_f(0.0f));
brw_reg nonone(brw_imm_d(38));
bld.CMP(retype(dest, BRW_TYPE_F), src0, zero, BRW_CONDITIONAL_L);
set_condmod(BRW_CONDITIONAL_NZ,
bld.AND(bld.null_reg_d(), dest, nonone));
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, cmp_cmpnz)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0);
bld.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
bld.CMP(bld.null_reg_f(), dst0, zero, BRW_CONDITIONAL_NZ);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, cmp_cmpg)
{
brw_builder bld = make_shader();
brw_reg dst0 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg zero(brw_imm_f(0));
bld.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
bld.CMP(bld.null_reg_f(), dst0, zero, BRW_CONDITIONAL_G);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, plnnz_cmpnz)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0);
bld.PLN(dst0, src0, zero)->conditional_mod = BRW_CONDITIONAL_NZ;
bld.CMP(bld.null_reg_f(), dst0, zero, BRW_CONDITIONAL_NZ);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.PLN(dst0, src0, zero)->conditional_mod = BRW_CONDITIONAL_NZ;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, plnnz_cmpz)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0);
bld.PLN(dst0, src0, zero)->conditional_mod = BRW_CONDITIONAL_NZ;
bld.CMP(bld.null_reg_f(), dst0, zero, BRW_CONDITIONAL_Z);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.PLN(dst0, src0, zero)->conditional_mod = BRW_CONDITIONAL_Z;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, plnnz_sel_cmpz)
{
brw_builder bld = make_shader();
brw_reg dst0 = bld.vgrf(BRW_TYPE_F);
brw_reg dst1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg zero(brw_imm_f(0));
set_condmod(BRW_CONDITIONAL_NZ, bld.PLN(dst0, src0, zero));
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dst1, src0, zero));
bld.CMP(bld.null_reg_f(), dst0, zero, BRW_CONDITIONAL_Z);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, cmp_cmpg_D)
{
brw_builder bld = make_shader();
brw_reg dst0 = bld.vgrf(BRW_TYPE_D);
brw_reg src0 = bld.vgrf(BRW_TYPE_D);
brw_reg zero(brw_imm_d(0));
bld.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
bld.CMP(bld.null_reg_d(), dst0, zero, BRW_CONDITIONAL_G);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, cmp_cmpg_UD)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg zero = brw_imm_ud(0);
bld.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
bld.CMP(bld.null_reg_ud(), dst0, zero, BRW_CONDITIONAL_G);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, cmp_cmpl_D)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_D);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_D);
brw_reg zero = brw_imm_d(0);
bld.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
bld.CMP(bld.null_reg_d(), dst0, zero, BRW_CONDITIONAL_L);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, cmp_cmpl_UD)
{
brw_builder bld = make_shader();
brw_reg dst0 = bld.vgrf(BRW_TYPE_UD);
brw_reg src0 = bld.vgrf(BRW_TYPE_UD);
brw_reg zero(brw_imm_ud(0));
bld.CMP(dst0, src0, zero, BRW_CONDITIONAL_NZ);
bld.CMP(bld.null_reg_ud(), dst0, zero, BRW_CONDITIONAL_L);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, andz_one)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_D);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg zero(brw_imm_f(0.0f));
brw_reg one(brw_imm_d(1));
bld.CMP(retype(dest, BRW_TYPE_F), src0, zero, BRW_CONDITIONAL_L);
set_condmod(BRW_CONDITIONAL_Z,
bld.AND(bld.null_reg_d(), dest, one));
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, add_not_merge_with_compare)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, subtract_merge_with_compare)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.ADD(dest, src0, negate(src1));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest, src0, negate(src1))->conditional_mod = BRW_CONDITIONAL_L;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, subtract_immediate_merge_with_compare)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg one = brw_imm_f(1.0f);
brw_reg negative_one = brw_imm_f(-1.0f);
bld.ADD(dest, src0, negative_one);
bld.CMP(bld.null_reg_f(), src0, one, BRW_CONDITIONAL_NZ);
/* = Before =
* 0: add(8) dest:F src0:F -1.0f
* 1: cmp.nz.f0(8) null:F src0:F 1.0f
*
* = After =
* 0: add.nz.f0(8) dest:F src0:F -1.0f
*/
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest, src0, negative_one)->conditional_mod = BRW_CONDITIONAL_NZ;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, subtract_merge_with_compare_intervening_add)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.ADD(dest0, src0, negate(src1));
bld.ADD(dest1, src0, src1);
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest0, src0, negate(src1))->conditional_mod = BRW_CONDITIONAL_L;
exp.ADD(dest1, src0, src1);
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, subtract_not_merge_with_compare_intervening_partial_write)
{
brw_builder bld = make_shader();
brw_reg dest0 = bld.vgrf(BRW_TYPE_F);
brw_reg dest1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
bld.ADD(dest0, src0, negate(src1));
set_predicate(BRW_PREDICATE_NORMAL, bld.ADD(dest1, src0, negate(src1)));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, subtract_not_merge_with_compare_intervening_add)
{
brw_builder bld = make_shader();
brw_reg dest0 = bld.vgrf(BRW_TYPE_F);
brw_reg dest1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
bld.ADD(dest0, src0, negate(src1));
set_condmod(BRW_CONDITIONAL_EQ, bld.ADD(dest1, src0, src1));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, add_merge_with_compare)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.ADD(dest, src0, src1);
bld.CMP(bld.null_reg_f(), src0, negate(src1), BRW_CONDITIONAL_L);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest, src0, src1)->conditional_mod = BRW_CONDITIONAL_L;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, negative_subtract_merge_with_compare)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.ADD(dest, src1, negate(src0));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
/* The result of the subtract is the negatiion of the result of the
* implicit subtract in the compare, so the condition must change.
*/
exp.ADD(dest, src1, negate(src0))->conditional_mod = BRW_CONDITIONAL_G;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, subtract_delete_compare)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
set_condmod(BRW_CONDITIONAL_L, bld.ADD(dest, src0, negate(src1)));
set_predicate(BRW_PREDICATE_NORMAL, bld.MOV(dest1, src2));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
/* = Before =
* 0: add.l.f0(8) dest0:F src0:F -src1:F
* 1: (+f0) mov(0) dest1:F src2:F
* 2: cmp.l.f0(8) null:F src0:F src1:F
*
* = After =
* 0: add.l.f0(8) dest:F src0:F -src1:F
* 1: (+f0) mov(0) dest1:F src2:F
*/
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
set_condmod(BRW_CONDITIONAL_L, exp.ADD(dest, src0, negate(src1)));
set_predicate(BRW_PREDICATE_NORMAL, exp.MOV(dest1, src2));
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, subtract_delete_compare_other_flag)
{
/* This test is the same as subtract_delete_compare but it explicitly used
* flag f0.1 for the subtraction and the comparison.
*/
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
set_condmod(BRW_CONDITIONAL_L, bld.ADD(dest, src0, negate(src1)))
->flag_subreg = 1;
set_predicate(BRW_PREDICATE_NORMAL, bld.MOV(dest1, src2));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L)
->flag_subreg = 1;
/* = Before =
* 0: add.l.f0.1(8) dest0:F src0:F -src1:F
* 1: (+f0) mov(0) dest1:F src2:F
* 2: cmp.l.f0.1(8) null:F src0:F src1:F
*
* = After =
* 0: add.l.f0.1(8) dest:F src0:F -src1:F
* 1: (+f0) mov(0) dest1:F src2:F
*/
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
set_condmod(BRW_CONDITIONAL_L, exp.ADD(dest, src0, negate(src1)))
->flag_subreg = 1;
set_predicate(BRW_PREDICATE_NORMAL, exp.MOV(dest1, src2));
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, subtract_to_mismatch_flag)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
set_condmod(BRW_CONDITIONAL_L, bld.ADD(dest, src0, negate(src1)));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L)
->flag_subreg = 1;
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test,
subtract_merge_with_compare_intervening_mismatch_flag_write)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
bld.ADD(dest0, src0, negate(src1));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L)
->flag_subreg = 1;
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
/* = Before =
* 0: add(8) dest0:F src0:F -src1:F
* 1: cmp.l.f0.1(8) null:F src0:F src1:F
* 2: cmp.l.f0(8) null:F src0:F src1:F
*
* = After =
* 0: add.l.f0(8) dest0:F src0:F -src1:F
* 1: cmp.l.f0.1(8) null:F src0:F src1:F
*
* NOTE: Another perfectly valid after sequence would be:
*
* 0: add.f0.1(8) dest0:F src0:F -src1:F
* 1: cmp.l.f0(8) null:F src0:F src1:F
*
* However, the optimization pass starts at the end of the basic block.
* Because of this, the cmp.l.f0 will always be chosen. If the pass
* changes its strategy, this test will also need to change.
*/
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest0, src0, negate(src1))->conditional_mod = BRW_CONDITIONAL_L;
exp.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L)
->flag_subreg = 1;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test,
subtract_merge_with_compare_intervening_mismatch_flag_read)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
bld.ADD(dest0, src0, negate(src1));
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dest1, src2, zero))
->flag_subreg = 1;
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
/* = Before =
* 0: add(8) dest0:F src0:F -src1:F
* 1: (+f0.1) sel(8) dest1 src2 0.0f
* 2: cmp.l.f0(8) null:F src0:F src1:F
*
* = After =
* 0: add.l.f0(8) dest0:F src0:F -src1:F
* 1: (+f0.1) sel(8) dest1 src2 0.0f
*/
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest0, src0, negate(src1))->conditional_mod = BRW_CONDITIONAL_L;
set_predicate(BRW_PREDICATE_NORMAL, exp.SEL(dest1, src2, zero))
->flag_subreg = 1;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, subtract_delete_compare_derp)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
set_condmod(BRW_CONDITIONAL_L, bld.ADD(dest0, src0, negate(src1)));
set_predicate(BRW_PREDICATE_NORMAL, bld.ADD(dest1, negate(src0), src1));
bld.CMP(bld.null_reg_f(), src0, src1, BRW_CONDITIONAL_L);
/* = Before =
* 0: add.l.f0(8) dest0:F src0:F -src1:F
* 1: (+f0) add(0) dest1:F -src0:F src1:F
* 2: cmp.l.f0(8) null:F src0:F src1:F
*
* = After =
* 0: add.l.f0(8) dest0:F src0:F -src1:F
* 1: (+f0) add(0) dest1:F -src0:F src1:F
*/
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
set_condmod(BRW_CONDITIONAL_L, exp.ADD(dest0, src0, negate(src1)));
set_predicate(BRW_PREDICATE_NORMAL, exp.ADD(dest1, negate(src0), src1));
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, signed_unsigned_comparison_mismatch)
{
brw_builder bld = make_shader();
brw_reg dest0 = bld.vgrf(BRW_TYPE_D);
brw_reg src0 = bld.vgrf(BRW_TYPE_D);
src0.type = BRW_TYPE_W;
bld.ASR(dest0, negate(src0), brw_imm_d(15));
bld.CMP(bld.null_reg_ud(), retype(dest0, BRW_TYPE_UD),
brw_imm_ud(0u), BRW_CONDITIONAL_LE);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, ior_f2i_nz)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_D);
brw_reg src0 = bld.vgrf(BRW_TYPE_D);
brw_reg src1 = bld.vgrf(BRW_TYPE_D);
bld.OR(dest, src0, src1);
bld.MOV(bld.null_reg_d(), retype(dest, BRW_TYPE_F))
->conditional_mod = BRW_CONDITIONAL_NZ;
/* = Before =
* 0: or(8) dest:D src0:D src1:D
* 1: mov.nz(8) null:D dest:F
*
* = After =
* No changes.
*
* If src0 = 0x30000000 and src1 = 0x0f000000, then the value stored in
* dest, interpreted as floating point, is 0.5. This bit pattern is not
* zero, but after the float-to-integer conversion, the value is zero.
*/
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, uand_b2f_g)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_UD);
brw_reg src0 = bld.vgrf(BRW_TYPE_UD);
brw_reg src1 = bld.vgrf(BRW_TYPE_UD);
bld.AND(dest, src0, src1);
bld.MOV(bld.null_reg_f(), negate(retype(dest, BRW_TYPE_D)))
->conditional_mod = BRW_CONDITIONAL_G;
/* = Before =
* 0: and(8) dest:UD src0:UD src1:UD
* 1: mov.g(8) null:F -dest:D
*
* = After =
* No changes.
*
* If src0 and src1 are 0xffffffff, then dest:D will be interpreted as -1,
* and -dest:D will be 1, which is > 0.
* If the cmod was propagated (and.l(8) dest:UD src0:UD src1:UD),
* dest:UD can never be < 0.
*
*/
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
void
cmod_propagation_test::test_mov_prop(enum brw_conditional_mod cmod,
enum brw_reg_type add_type,
enum brw_reg_type mov_dst_type,
bool expected_cmod_prop_progress)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, add_type);
brw_reg src0 = vgrf(bld, exp, add_type);
brw_reg src1 = vgrf(bld, exp, add_type);
bld.ADD(dest, src0, src1);
bld.MOV(retype(bld.null_reg_ud(), mov_dst_type), dest)
->conditional_mod = cmod;
EXPECT_PROGRESS_RESULT(expected_cmod_prop_progress,
brw_opt_cmod_propagation, bld);
if (expected_cmod_prop_progress) {
exp.ADD(dest, src0, src1)->conditional_mod = cmod;
EXPECT_SHADERS_MATCH(bld, exp);
}
}
TEST_F(cmod_propagation_test, fadd_fmov_nz)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.nz(8) null:F dest:F
*
* = After =
* 0: add.nz(8) dest:F src0:F src1:F
*/
test_mov_prop(BRW_CONDITIONAL_NZ,
BRW_TYPE_F,
BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, fadd_fmov_z)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.z(8) null:F dest:F
*
* = After =
* 0: add.z(8) dest:F src0:F src1:F
*/
test_mov_prop(BRW_CONDITIONAL_Z,
BRW_TYPE_F,
BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, fadd_fmov_l)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.l(8) null:F dest:F
*
* = After =
* 0: add.l(8) dest:F src0:F src1:F
*/
test_mov_prop(BRW_CONDITIONAL_L,
BRW_TYPE_F,
BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, fadd_fmov_g)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.g(8) null:F dest:F
*
* = After =
* 0: add.g(8) dest:F src0:F src1:F
*/
test_mov_prop(BRW_CONDITIONAL_G,
BRW_TYPE_F,
BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, fadd_fmov_le)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.le(8) null:F dest:F
*
* = After =
* 0: add.le(8) dest:F src0:F src1:F
*/
test_mov_prop(BRW_CONDITIONAL_LE,
BRW_TYPE_F,
BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, fadd_fmov_ge)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.ge(8) null:F dest:F
*
* = After =
* 0: add.ge(8) dest:F src0:F src1:F
*/
test_mov_prop(BRW_CONDITIONAL_GE,
BRW_TYPE_F,
BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, iadd_imov_nz)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.nz(8) null:D dest:D
*
* = After =
* 0: add.nz(8) dest:D src0:D src1:D
*/
test_mov_prop(BRW_CONDITIONAL_NZ,
BRW_TYPE_D,
BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, iadd_imov_z)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.z(8) null:D dest:D
*
* = After =
* 0: add.z(8) dest:D src0:D src1:D
*/
test_mov_prop(BRW_CONDITIONAL_Z,
BRW_TYPE_D,
BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, iadd_imov_l)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.l(8) null:D dest:D
*
* = After =
* 0: add.l(8) dest:D src0:D src1:D
*/
test_mov_prop(BRW_CONDITIONAL_L,
BRW_TYPE_D,
BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, iadd_imov_g)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.g(8) null:D dest:D
*
* = After =
* 0: add.g(8) dest:D src0:D src1:D
*/
test_mov_prop(BRW_CONDITIONAL_G,
BRW_TYPE_D,
BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, iadd_imov_le)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.le(8) null:D dest:D
*
* = After =
* 0: add.le(8) dest:D src0:D src1:D
*/
test_mov_prop(BRW_CONDITIONAL_LE,
BRW_TYPE_D,
BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, iadd_imov_ge)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.ge(8) null:D dest:D
*
* = After =
* 0: add.ge(8) dest:D src0:D src1:D
*/
test_mov_prop(BRW_CONDITIONAL_GE,
BRW_TYPE_D,
BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, iadd_umov_nz)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.nz(8) null:UD dest:D
*
* = After =
* 0: add.nz(8) dest:D src0:D src1:D
*/
test_mov_prop(BRW_CONDITIONAL_NZ,
BRW_TYPE_D,
BRW_TYPE_UD,
true);
}
TEST_F(cmod_propagation_test, iadd_umov_z)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.z(8) null:UD dest:D
*
* = After =
* 0: add.z(8) dest:D src0:D src1:D
*/
test_mov_prop(BRW_CONDITIONAL_Z,
BRW_TYPE_D,
BRW_TYPE_UD,
true);
}
TEST_F(cmod_propagation_test, iadd_umov_l)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.l(8) null:UD dest:D
*
* = After =
* No changes.
*
* Due to the signed-to-usigned type conversion, the conditional modifier
* cannot be propagated to the ADD without changing at least the
* destination type of the add.
*
* This particular tests is a little silly. Unsigned less than zero is a
* contradiction, and earlier optimization passes should have eliminated
* it.
*/
test_mov_prop(BRW_CONDITIONAL_L,
BRW_TYPE_D,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, iadd_umov_g)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.g(8) null:UD dest:D
*
* = After =
* No changes.
*
* In spite of the type conversion, this could be made to work by
* propagating NZ instead of G to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_G,
BRW_TYPE_D,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, iadd_umov_le)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.le(8) null:UD dest:D
*
* = After =
* No changes.
*
* In spite of the type conversion, this could be made to work by
* propagating Z instead of LE to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_LE,
BRW_TYPE_D,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, iadd_umov_ge)
{
/* = Before =
* 0: add(8) dest:D src0:D src1:D
* 1: mov.ge(8) null:UD dest:D
*
* = After =
* No changes.
*
* Due to the signed-to-usigned type conversion, the conditional modifier
* cannot be propagated to the ADD without changing at least the
* destination type of the add.
*
* This particular tests is a little silly. Unsigned greater than or equal
* to zero is a tautology, and earlier optimization passes should have
* eliminated it.
*/
test_mov_prop(BRW_CONDITIONAL_GE,
BRW_TYPE_D,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, fadd_f2u_nz)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.nz(8) null:UD dest:F
*
* = After =
* No changes. The MOV changes the type from float to unsigned integer.
* If dest is in the range [-Inf, 1), the conversion will clamp it to zero.
* If dest is NaN, the conversion will also clamp it to zero. It is not
* safe to propagate the NZ back to the ADD.
*
* It's tempting to try to propagate G to the ADD in place of the NZ. This
* fails for values (0, 1). For example, if dest is 0.5, add.g would set
* the flag, but mov.nz would not because the 0.5 would get rounded down to
* zero.
*/
test_mov_prop(BRW_CONDITIONAL_NZ,
BRW_TYPE_F,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, fadd_f2u_z)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.z(8) null:UD dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to unsigned integer. If dest is in
* the range [-Inf, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the Z back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_Z,
BRW_TYPE_F,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, fadd_f2u_l)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.l(8) null:UD dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to unsigned integer. If dest is in
* the range [-Inf, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the L back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_L,
BRW_TYPE_F,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, fadd_f2u_g)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.g(8) null:UD dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to unsigned integer. If dest is in
* the range [-Inf, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the G back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_G,
BRW_TYPE_F,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, fadd_f2u_le)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.le(8) null:UD dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to unsigned integer. If dest is in
* the range [-Inf, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the LE back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_LE,
BRW_TYPE_F,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, fadd_f2u_ge)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.ge(8) null:UD dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to unsigned integer. If dest is in
* the range [-Inf, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the GE back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_GE,
BRW_TYPE_F,
BRW_TYPE_UD,
false);
}
TEST_F(cmod_propagation_test, fadd_f2i_nz)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.nz(8) null:D dest:F
*
* = After =
* No changes. The MOV changes the type from float to signed integer. If
* dest is in the range (-1, 1), the conversion will clamp it to zero. If
* dest is NaN, the conversion will also clamp it to zero. It is not safe
* to propagate the NZ back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_NZ,
BRW_TYPE_F,
BRW_TYPE_D,
false);
}
TEST_F(cmod_propagation_test, fadd_f2i_z)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.z(8) null:D dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to signed integer. If dest is in
* the range (-1, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the Z back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_Z,
BRW_TYPE_F,
BRW_TYPE_D,
false);
}
TEST_F(cmod_propagation_test, fadd_f2i_l)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.l(8) null:D dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to signed integer. If dest is in
* the range (-1, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the L back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_L,
BRW_TYPE_F,
BRW_TYPE_D,
false);
}
TEST_F(cmod_propagation_test, fadd_f2i_g)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.g(8) null:D dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to signed integer. If dest is in
* the range (-1, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the G back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_G,
BRW_TYPE_F,
BRW_TYPE_D,
false);
}
TEST_F(cmod_propagation_test, fadd_f2i_le)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.le(8) null:D dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to signed integer. If dest is in
* the range (-1, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the LE back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_LE,
BRW_TYPE_F,
BRW_TYPE_D,
false);
}
TEST_F(cmod_propagation_test, fadd_f2i_ge)
{
/* = Before =
* 0: add(8) dest:F src0:F src1:F
* 1: mov.ge(8) null:D dest:F
*
* = After =
* No changes.
*
* The MOV changes the type from float to signed integer. If dest is in
* the range (-1, 1), the conversion will clamp it to zero. If dest is
* NaN, the conversion will also clamp it to zero. It is not safe to
* propagate the GE back to the ADD.
*/
test_mov_prop(BRW_CONDITIONAL_GE,
BRW_TYPE_F,
BRW_TYPE_D,
false);
}
void
cmod_propagation_test::test_saturate_prop(enum brw_conditional_mod before,
enum opcode op,
enum brw_reg_type add_type,
enum brw_reg_type op_type,
bool expected_cmod_prop_progress)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, add_type);
brw_reg src0 = vgrf(bld, exp, add_type);
brw_reg src1 = vgrf(bld, exp, add_type);
brw_reg zero = brw_imm_ud(0);
bld.ADD(dest, src0, src1)->saturate = true;
assert(op == BRW_OPCODE_CMP || op == BRW_OPCODE_MOV);
if (op == BRW_OPCODE_CMP) {
bld.CMP(bld.vgrf(op_type, 0),
retype(dest, op_type),
retype(zero, op_type),
before);
} else {
bld.MOV(bld.vgrf(op_type, 0), retype(dest, op_type))
->conditional_mod = before;
}
EXPECT_PROGRESS_RESULT(expected_cmod_prop_progress,
brw_opt_cmod_propagation, bld);
if (expected_cmod_prop_progress) {
brw_inst *add = exp.ADD(dest, src0, src1);
add->saturate = true;
add->conditional_mod = before;
EXPECT_SHADERS_MATCH(bld, exp);
}
}
TEST_F(cmod_propagation_test, float_saturate_nz_cmp)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.nz.f0(8) null dest 0.0f
*
* = After =
* 0: add.sat.nz.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_NZ, BRW_OPCODE_CMP,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_nz_mov)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.nz.f0(8) null dest
*
* = After =
* 0: add.sat.nz.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_NZ, BRW_OPCODE_MOV,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_z_cmp)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.z.f0(8) null dest 0.0f
*
* = After =
* 0: add.sat.z.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_Z, BRW_OPCODE_CMP,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_z_mov)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.z.f0(8) null dest
*
* = After =
* 0: add.sat.z.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_Z, BRW_OPCODE_MOV,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_g_cmp)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.g.f0(8) null dest 0.0f
*
* = After =
* 0: add.sat.g.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_G, BRW_OPCODE_CMP,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_g_mov)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.g.f0(8) null dest
*
* = After =
* 0: add.sat.g.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_G, BRW_OPCODE_MOV,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_le_cmp)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.le.f0(8) null dest 0.0f
*
* = After =
* 0: add.sat.le.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_LE, BRW_OPCODE_CMP,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_le_mov)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1]. (sat(x) <= 0) == (x <= 0).
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.le.f0(8) null dest
*
* = After =
* 0: add.sat.le.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_LE, BRW_OPCODE_MOV,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_l_cmp)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.l.f0(8) null dest 0.0f
*
* = After =
* 0: add.sat.l.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_L, BRW_OPCODE_CMP,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_l_mov)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.l.f0(8) null dest
*
* = After =
* 0: add.sat.l.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_L, BRW_OPCODE_MOV,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_ge_cmp)
{
/* With the saturate modifier, the comparison happens after clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.ge.f0(8) null dest 0.0f
*
* = After =
* 0: add.sat.ge.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_GE, BRW_OPCODE_CMP,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, float_saturate_ge_mov)
{
/* With the saturate modifier, the comparison happens before clamping to
* [0, 1].
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.ge.f0(8) null dest
*
* = After =
* 0: add.sat.ge.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_GE, BRW_OPCODE_MOV,
BRW_TYPE_F, BRW_TYPE_F,
true);
}
TEST_F(cmod_propagation_test, int_saturate_nz_cmp)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.nz.f0(8) null dest 0
*
* = After =
* 0: add.sat.nz.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_NZ, BRW_OPCODE_CMP,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, uint_saturate_nz_cmp)
{
/* = Before =
*
* 0: add.sat(8) dest:UD src0:UD src1:UD
* 1: cmp.nz.f0(8) null:D dest:D 0
*
* = After =
* 0: add.sat.nz.f0(8) dest:UD src0:UD src1:UD
*/
test_saturate_prop(BRW_CONDITIONAL_NZ, BRW_OPCODE_CMP,
BRW_TYPE_UD, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_nz_mov)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.nz.f0(8) null dest
*
* = After =
* 0: add.sat.nz.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_NZ, BRW_OPCODE_MOV,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_z_cmp)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.z.f0(8) null dest 0
*
* = After =
* 0: add.sat.z.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_Z, BRW_OPCODE_CMP,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, uint_saturate_z_cmp)
{
/* = Before =
*
* 0: add.sat(8) dest:UD src0:UD src1:UD
* 1: cmp.z.f0(8) null:D dest:D 0
*
* = After =
* 0: add.sat.z.f0(8) dest:UD src0:UD src1:UD
*/
test_saturate_prop(BRW_CONDITIONAL_Z, BRW_OPCODE_CMP,
BRW_TYPE_UD, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_z_mov)
{
/* With the saturate modifier, the comparison happens before clamping to
* [0, 1]. (sat(x) == 0) == (x <= 0).
*
* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.z.f0(8) null dest
*
* = After =
* 0: add.sat.z.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_Z, BRW_OPCODE_MOV,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_g_cmp)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.g.f0(8) null dest 0
*
* = After =
* 0: add.sat.g.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_G, BRW_OPCODE_CMP,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_g_mov)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.g.f0(8) null dest
*
* = After =
* 0: add.sat.g.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_G, BRW_OPCODE_MOV,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_le_cmp)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.le.f0(8) null dest 0
*
* = After =
* 0: add.sat.le.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_LE, BRW_OPCODE_CMP,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_le_mov)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.le.f0(8) null dest
*
* = After =
* 0: add.sat.le.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_LE, BRW_OPCODE_MOV,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_l_cmp)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.l.f0(8) null dest 0
*
* = After =
* 0: add.sat.l.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_L, BRW_OPCODE_CMP,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_l_mov)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.l.f0(8) null dest 0
*
* = After =
* 0: add.sat.l.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_L, BRW_OPCODE_MOV,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_ge_cmp)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: cmp.ge.f0(8) null dest 0
*
* = After =
* 0: add.sat.ge.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_GE, BRW_OPCODE_CMP,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, int_saturate_ge_mov)
{
/* = Before =
*
* 0: add.sat(8) dest src0 src1
* 1: mov.ge.f0(8) null dest
*
* = After =
* 0: add.sat.ge.f0(8) dest src0 src1
*/
test_saturate_prop(BRW_CONDITIONAL_GE, BRW_OPCODE_MOV,
BRW_TYPE_D, BRW_TYPE_D,
true);
}
TEST_F(cmod_propagation_test, not_to_or)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*/
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_UD);
bld.OR(dest, src0, src1);
bld.NOT(bld.null_reg_ud(), dest)->conditional_mod = BRW_CONDITIONAL_NZ;
/* = Before =
*
* 0: or(8) dest src0 src1
* 1: not.nz.f0(8) null dest
*
* = After =
* 0: or.z.f0(8) dest src0 src1
*/
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.OR(dest, src0, src1)->conditional_mod = BRW_CONDITIONAL_Z;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, not_to_and)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*/
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_UD);
bld.AND(dest, src0, src1);
bld.NOT(bld.null_reg_ud(), dest)->conditional_mod = BRW_CONDITIONAL_NZ;
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.AND(dest, src0, src1)->conditional_mod = BRW_CONDITIONAL_Z;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, not_to_uadd)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*
* The optimization pass currently restricts to just OR and AND. It's
* possible that this is too restrictive, and the actual, necessary
* restriction is just the the destination type of the ALU instruction is
* the same as the source type of the NOT instruction.
*/
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_UD);
brw_reg src0 = bld.vgrf(BRW_TYPE_UD);
brw_reg src1 = bld.vgrf(BRW_TYPE_UD);
bld.ADD(dest, src0, src1);
set_condmod(BRW_CONDITIONAL_NZ, bld.NOT(bld.null_reg_ud(), dest));
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, not_to_fadd_to_ud)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*
* The optimization pass currently restricts to just OR and AND. It's
* possible that this is too restrictive, and the actual, necessary
* restriction is just the the destination type of the ALU instruction is
* the same as the source type of the NOT instruction.
*/
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_UD);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
bld.ADD(dest, src0, src1);
set_condmod(BRW_CONDITIONAL_NZ, bld.NOT(bld.null_reg_ud(), dest));
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, not_to_fadd)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*
* The optimization pass currently restricts to just OR and AND. It's
* possible that this is too restrictive, and the actual, necessary
* restriction is just the the destination type of the ALU instruction is
* the same as the source type of the NOT instruction.
*/
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg src1 = bld.vgrf(BRW_TYPE_F);
bld.ADD(dest, src0, src1);
set_condmod(BRW_CONDITIONAL_NZ,
bld.NOT(bld.null_reg_ud(),
retype(dest, BRW_TYPE_UD)));
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, not_to_or_intervening_flag_read_compatible_value)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*/
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
set_condmod(BRW_CONDITIONAL_Z, bld.OR(dest0, src0, src1));
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dest1, src2, zero));
set_condmod(BRW_CONDITIONAL_NZ, bld.NOT(bld.null_reg_ud(), dest0));
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
set_condmod(BRW_CONDITIONAL_Z, exp.OR(dest0, src0, src1));
set_predicate(BRW_PREDICATE_NORMAL, exp.SEL(dest1, src2, zero));
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test,
not_to_or_intervening_flag_read_compatible_value_mismatch_flag)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*/
brw_builder bld = make_shader();
brw_reg dest0 = bld.vgrf(BRW_TYPE_UD);
brw_reg dest1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_UD);
brw_reg src1 = bld.vgrf(BRW_TYPE_UD);
brw_reg src2 = bld.vgrf(BRW_TYPE_F);
brw_reg zero(brw_imm_f(0.0f));
set_condmod(BRW_CONDITIONAL_Z, bld.OR(dest0, src0, src1))
->flag_subreg = 1;
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dest1, src2, zero));
set_condmod(BRW_CONDITIONAL_NZ, bld.NOT(bld.null_reg_ud(), dest0));
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, not_to_or_intervening_flag_read_incompatible_value)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*/
brw_builder bld = make_shader();
brw_reg dest0 = bld.vgrf(BRW_TYPE_UD);
brw_reg dest1 = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_UD);
brw_reg src1 = bld.vgrf(BRW_TYPE_UD);
brw_reg src2 = bld.vgrf(BRW_TYPE_F);
brw_reg zero(brw_imm_f(0.0f));
set_condmod(BRW_CONDITIONAL_NZ, bld.OR(dest0, src0, src1));
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dest1, src2, zero));
set_condmod(BRW_CONDITIONAL_NZ, bld.NOT(bld.null_reg_ud(), dest0));
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, not_to_or_intervening_mismatch_flag_write)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*/
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_UD);
bld.OR(dest0, src0, src1);
set_condmod(BRW_CONDITIONAL_Z, bld.OR(dest1, src0, src1))
->flag_subreg = 1;
set_condmod(BRW_CONDITIONAL_NZ, bld.NOT(bld.null_reg_ud(), dest0));
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
set_condmod(BRW_CONDITIONAL_Z, exp.OR(dest0, src0, src1));
set_condmod(BRW_CONDITIONAL_Z, exp.OR(dest1, src0, src1))
->flag_subreg = 1;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, not_to_or_intervening_mismatch_flag_read)
{
/* Exercise propagation of conditional modifier from a NOT instruction to
* another ALU instruction as performed by cmod_propagate_not.
*/
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_UD);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
bld.OR(dest0, src0, src1);
set_predicate(BRW_PREDICATE_NORMAL, bld.SEL(dest1, src2, zero))
->flag_subreg = 1;
set_condmod(BRW_CONDITIONAL_NZ, bld.NOT(bld.null_reg_ud(), dest0));
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.OR(dest0, src0, src1)->conditional_mod = BRW_CONDITIONAL_Z;
set_predicate(BRW_PREDICATE_NORMAL, exp.SEL(dest1, src2, zero))
->flag_subreg = 1;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, cmp_to_add_float_e)
{
brw_builder bld = make_shader();
brw_reg dest = bld.vgrf(BRW_TYPE_F);
brw_reg src0 = bld.vgrf(BRW_TYPE_F);
brw_reg neg10(brw_imm_f(-10.0f));
brw_reg pos10(brw_imm_f(10.0f));
bld.ADD(dest, src0, neg10)->saturate = true;
bld.CMP(bld.null_reg_f(), src0, pos10, BRW_CONDITIONAL_EQ);
EXPECT_NO_PROGRESS(brw_opt_cmod_propagation, bld);
}
TEST_F(cmod_propagation_test, cmp_to_add_float_g)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg neg10 = brw_imm_f(-10.0f);
brw_reg pos10 = brw_imm_f(10.0f);
bld.ADD(dest, src0, neg10)->saturate = true;
bld.CMP(bld.null_reg_f(), src0, pos10, BRW_CONDITIONAL_G);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
brw_inst *add = exp.ADD(dest, src0, neg10);
add->saturate = true;
add->conditional_mod = BRW_CONDITIONAL_G;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, cmp_to_add_float_le)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg neg10 = brw_imm_f(-10.0f);
brw_reg pos10 = brw_imm_f(10.0f);
bld.ADD(dest, src0, neg10)->saturate = true;
bld.CMP(bld.null_reg_f(), src0, pos10, BRW_CONDITIONAL_LE);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
brw_inst *add = exp.ADD(dest, src0, neg10);
add->saturate = true;
add->conditional_mod = BRW_CONDITIONAL_LE;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, prop_across_sel)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg dest2 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg src3 = vgrf(bld, exp, BRW_TYPE_F);
brw_reg zero = brw_imm_f(0.0f);
bld.ADD(dest1, src0, src1);
bld.emit_minmax(dest2, src2, src3, BRW_CONDITIONAL_GE);
bld.CMP(bld.null_reg_f(), dest1, zero, BRW_CONDITIONAL_GE);
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.ADD(dest1, src0, src1)->conditional_mod = BRW_CONDITIONAL_GE;
exp.SEL(dest2, src2, src3)->conditional_mod = BRW_CONDITIONAL_GE;
EXPECT_SHADERS_MATCH(bld, exp);
}
TEST_F(cmod_propagation_test, Boolean_size_conversion)
{
brw_builder bld = make_shader();
brw_builder exp = make_shader();
brw_reg dest1 = vgrf(bld, exp, BRW_TYPE_W);
brw_reg src0 = vgrf(bld, exp, BRW_TYPE_W);
brw_reg zero = brw_imm_w(0);
bld.CMP(dest1, src0, zero, BRW_CONDITIONAL_NZ);
bld.MOV(bld.null_reg_d(), dest1)->conditional_mod = BRW_CONDITIONAL_NZ;
EXPECT_PROGRESS(brw_opt_cmod_propagation, bld);
exp.CMP(dest1, src0, zero, BRW_CONDITIONAL_NZ);
EXPECT_SHADERS_MATCH(bld, exp);
}