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The new workaround tries to strike a balance between simplicity and functionality (for testing purposes). Instead of checking for the alignment of a specific LOD when fast-clearing, we take an all-or-nothing approach for LOD1+. I haven't found any app to clear LOD1+ except for a Dirt Rally trace some time ago. If I remember correctly, that trace clears all LODs, doesn't render to them, then clears again with a different color, incurring resolves. So, skipping LOD1+ fast clears will avoid those resolves. Other apps I tested include Synmark2, glmark2, GfxBench5, and the Vulkan games in internal our benchmarking tool. Now that we've added updated and simplified checks in the drivers themselves, we delete blorp_can_hiz_clear_depth. Reviewed-by: Rohan Garg <rohan.garg@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30250> |
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| .. | ||
| layers | ||
| tests | ||
| anv_allocator.c | ||
| anv_android.c | ||
| anv_android.h | ||
| anv_android_stubs.c | ||
| anv_batch_chain.c | ||
| anv_blorp.c | ||
| anv_bo_sync.c | ||
| anv_cmd_buffer.c | ||
| anv_descriptor_set.c | ||
| anv_device.c | ||
| anv_formats.c | ||
| anv_gem.c | ||
| anv_gem_stubs.c | ||
| anv_genX.h | ||
| anv_image.c | ||
| anv_measure.c | ||
| anv_measure.h | ||
| anv_nir.h | ||
| anv_nir_apply_pipeline_layout.c | ||
| anv_nir_compute_push_layout.c | ||
| anv_nir_lower_multiview.c | ||
| anv_nir_lower_ubo_loads.c | ||
| anv_nir_lower_ycbcr_textures.c | ||
| anv_perf.c | ||
| anv_pipeline.c | ||
| anv_pipeline_cache.c | ||
| anv_private.h | ||
| anv_queue.c | ||
| anv_util.c | ||
| anv_utrace.c | ||
| anv_wsi.c | ||
| genX_blorp_exec.c | ||
| genX_cmd_buffer.c | ||
| genX_gpu_memcpy.c | ||
| genX_pipeline.c | ||
| genX_query.c | ||
| genX_state.c | ||
| gfx7_cmd_buffer.c | ||
| gfx8_cmd_buffer.c | ||
| meson.build | ||