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The previous way we were attempting to handle AUX tables on TGL-LP was very GL-like. We used the same aux table management code that's shared with iris and we updated the table on image create/destroy. The problem with this is that Vulkan allows multiple VkImage objects to be bound to the same memory location simultaneously and the app can ping-pong back and forth between them in the same command buffer. Because the AUX table contains format-specific data, we cannot support this ping-pong behavior with only CPU updates of the AUX table. The new mechanism switches things around a bit and instead makes the aux data part of the BO. At BO creation time, a bit of space is appended to the end of the BO for AUX data and the AUX table is updated in bulk for the entire BO. The problem here, of course, is that we can't insert the format-specific data into the AUX table at BO create time. Fortunately, Vulkan has a requirement that every TILING_OPTIMAL image must be initialized prior to use by transitioning the image from VK_IMAGE_LAYOUT_UNDEFINED to something else. When doing the above described ping-pong behavior, the app has to do such an initialization transition every time it corrupts the underlying memory of the VkImage by using it as something else. We can hook into this initialization and use it to update the AUX-TT entries from the command streamer. This way the AUX table gets its format information, apps get aliasing support, and everyone is happy. One side-effect of this is that we disallow CCS on shared buffers. We'll need to fix this for modifiers on the scanout path but that's a task for another patch. We should be able to do it with dedicated allocations. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3519> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.