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Need to avoid lowering temps when they are used by other instructions, like the rt instructions (some of the shader call parameters get converted to temp variables and we will lower them later with the explicit io lowering pass as we need to guarantee they will end up in scratch). Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12162>
234 lines
7.7 KiB
C
234 lines
7.7 KiB
C
/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Jason Ekstrand (jason@jlekstrand.net)
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*
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*/
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/*
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* This lowering pass converts references to variables with loads/stores to
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* scratch space based on a few configurable parameters.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "nir_deref.h"
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static void
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lower_load_store(nir_builder *b,
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nir_intrinsic_instr *intrin,
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glsl_type_size_align_func size_align)
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{
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b->cursor = nir_before_instr(&intrin->instr);
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nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
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nir_variable *var = nir_deref_instr_get_variable(deref);
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nir_ssa_def *offset =
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nir_iadd_imm(b, nir_build_deref_offset(b, deref, size_align),
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var->data.location);
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unsigned align, UNUSED size;
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size_align(deref->type, &size, &align);
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if (intrin->intrinsic == nir_intrinsic_load_deref) {
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unsigned bit_size = intrin->dest.ssa.bit_size;
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nir_ssa_def *value = nir_load_scratch(
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b, intrin->num_components, bit_size == 1 ? 32 : bit_size, offset, .align_mul=align);
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if (bit_size == 1)
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value = nir_b2b1(b, value);
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa, value);
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} else {
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assert(intrin->intrinsic == nir_intrinsic_store_deref);
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assert(intrin->src[1].is_ssa);
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nir_ssa_def *value = intrin->src[1].ssa;
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if (value->bit_size == 1)
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value = nir_b2b32(b, value);
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nir_store_scratch(b, value, offset, .align_mul=align,
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.write_mask=nir_intrinsic_write_mask(intrin));
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}
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nir_instr_remove(&intrin->instr);
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nir_deref_instr_remove_if_unused(deref);
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}
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static bool only_used_for_load_store(nir_deref_instr *deref)
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{
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nir_foreach_use(src, &deref->dest.ssa) {
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if (!src->parent_instr)
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return false;
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if (src->parent_instr->type == nir_instr_type_deref) {
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if (!only_used_for_load_store(nir_instr_as_deref(src->parent_instr)))
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return false;
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} else if (src->parent_instr->type != nir_instr_type_intrinsic) {
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return false;
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} else {
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src->parent_instr);
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if (intrin->intrinsic != nir_intrinsic_load_deref &&
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intrin->intrinsic != nir_intrinsic_store_deref)
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return false;
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}
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}
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return true;
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}
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bool
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nir_lower_vars_to_scratch(nir_shader *shader,
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nir_variable_mode modes,
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int size_threshold,
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glsl_type_size_align_func size_align)
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{
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struct set *set = _mesa_pointer_set_create(NULL);
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/* First, we walk the instructions and flag any variables we want to lower
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* by removing them from their respective list and setting the mode to 0.
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*/
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nir_foreach_function(function, shader) {
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_load_deref &&
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intrin->intrinsic != nir_intrinsic_store_deref)
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continue;
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nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
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if (!nir_deref_mode_is_one_of(deref, modes))
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continue;
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if (!nir_deref_instr_has_indirect(nir_src_as_deref(intrin->src[0])))
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continue;
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (!var)
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continue;
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/* We set var->mode to 0 to indicate that a variable will be moved
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* to scratch. Don't assign a scratch location twice.
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*/
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if (var->data.mode == 0)
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continue;
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unsigned var_size, var_align;
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size_align(var->type, &var_size, &var_align);
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if (var_size <= size_threshold)
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continue;
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_mesa_set_add(set, var);
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}
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}
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}
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if (set->entries == 0) {
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_mesa_set_destroy(set, NULL);
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return false;
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}
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nir_foreach_function(function, shader) {
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_deref)
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continue;
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nir_deref_instr *deref = nir_instr_as_deref(instr);
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if (deref->deref_type != nir_deref_type_var)
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continue;
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struct set_entry *entry = _mesa_set_search(set, deref->var);
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if (!entry)
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continue;
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if (!only_used_for_load_store(deref))
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_mesa_set_remove(set, entry);
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}
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}
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}
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set_foreach(set, entry) {
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nir_variable* var = (void*)entry->key;
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/* Remove it from its list */
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exec_node_remove(&var->node);
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/* Invalid mode used to flag "moving to scratch" */
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var->data.mode = 0;
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/* We don't allocate space here as iteration in this loop is
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* non-deterministic due to the nir_variable pointers. */
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var->data.location = INT_MAX;
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}
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (!function->impl)
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continue;
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nir_builder build;
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nir_builder_init(&build, function->impl);
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bool impl_progress = false;
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_load_deref &&
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intrin->intrinsic != nir_intrinsic_store_deref)
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continue;
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nir_variable *var = nir_intrinsic_get_var(intrin, 0);
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/* Variables flagged for lowering above have mode == 0 */
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if (!var || var->data.mode)
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continue;
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if (var->data.location == INT_MAX) {
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unsigned var_size, var_align;
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size_align(var->type, &var_size, &var_align);
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var->data.location = ALIGN_POT(shader->scratch_size, var_align);
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shader->scratch_size = var->data.location + var_size;
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}
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lower_load_store(&build, intrin, size_align);
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impl_progress = true;
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}
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}
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if (impl_progress) {
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progress = true;
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nir_metadata_preserve(function->impl, nir_metadata_block_index |
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nir_metadata_dominance);
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} else {
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nir_metadata_preserve(function->impl, nir_metadata_all);
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}
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}
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_mesa_set_destroy(set, NULL);
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return progress;
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}
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