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The last commit changes order of instructions more aggressively, and because the memory load latencies here are wastly underestimated, it ruins some of the work of pre-RA memory scheduling. With the new heuristic large latency values work fine, so use them. Foz-DB GFX1150: Totals from 71343 (89.88% of 79377) affected shaders: Instrs: 41627671 -> 41915029 (+0.69%); split: -0.01%, +0.70% CodeSize: 215901308 -> 217051132 (+0.53%); split: -0.01%, +0.54% Latency: 288714439 -> 286556159 (-0.75%); split: -0.76%, +0.02% InvThroughput: 55834139 -> 55645301 (-0.34%); split: -0.35%, +0.01% VClause: 829066 -> 828984 (-0.01%); split: -0.04%, +0.03% SClause: 1237366 -> 1237448 (+0.01%); split: -0.02%, +0.02% VALU: 23643291 -> 23643292 (+0.00%); split: -0.00%, +0.00% Foz-DB Navi31: Totals from 70576 (88.91% of 79377) affected shaders: Instrs: 40928125 -> 41211820 (+0.69%); split: -0.01%, +0.70% CodeSize: 215770956 -> 216897948 (+0.52%); split: -0.00%, +0.53% Latency: 288139802 -> 286038405 (-0.73%); split: -0.75%, +0.02% InvThroughput: 46391629 -> 46300275 (-0.20%); split: -0.20%, +0.01% VClause: 829987 -> 829997 (+0.00%); split: -0.02%, +0.02% SClause: 1229345 -> 1229425 (+0.01%); split: -0.02%, +0.02% VALU: 24515334 -> 24515335 (+0.00%) Foz-DB Navi21: Instrs: 45512672 -> 45527322 (+0.03%); split: -0.01%, +0.04% CodeSize: 244254716 -> 244311472 (+0.02%); split: -0.01%, +0.03% Latency: 314034443 -> 311473726 (-0.82%); split: -0.83%, +0.01% InvThroughput: 73373201 -> 73220438 (-0.21%); split: -0.21%, +0.00% VClause: 914819 -> 914853 (+0.00%); split: -0.02%, +0.02% SClause: 1283331 -> 1283302 (-0.00%); split: -0.01%, +0.01% Foz-DB Vega10: Totals from 41908 (66.49% of 63026) affected shaders: Instrs: 22770415 -> 22779136 (+0.04%); split: -0.01%, +0.04% CodeSize: 118195752 -> 118230540 (+0.03%); split: -0.00%, +0.03% Latency: 242119940 -> 239665380 (-1.01%); split: -1.02%, +0.01% InvThroughput: 131459884 -> 131182979 (-0.21%); split: -0.21%, +0.00% VClause: 493311 -> 493215 (-0.02%); split: -0.05%, +0.03% SClause: 758814 -> 758761 (-0.01%); split: -0.02%, +0.01% Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33222> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.