mesa/src/intel/vulkan/anv_nir.h
Jason Ekstrand b704d03efd anv: Do UBO loads with global addresses for bindless
This makes UBO loads in the variable pointers or bindless case work just
like SSBO loads in the sense that they use A64 messages and 64-bit
global addresses.  The primary difference is that we have an
optimization in anv_nir_lower_ubo_loads which uses a (possibly
predicated) block load message when the offset is constant so we get
roughly the same performance as we would from plumbing load_ubo all the
way to the back-end.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8635>
2021-03-17 17:49:59 +00:00

95 lines
3.5 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef ANV_NIR_H
#define ANV_NIR_H
#include "nir/nir.h"
#include "anv_private.h"
#ifdef __cplusplus
extern "C" {
#endif
bool anv_check_for_primitive_replication(nir_shader **shaders,
struct anv_graphics_pipeline *pipeline);
bool anv_nir_lower_multiview(nir_shader *shader,
struct anv_graphics_pipeline *pipeline);
bool anv_nir_lower_ycbcr_textures(nir_shader *shader,
const struct anv_pipeline_layout *layout);
static inline nir_address_format
anv_nir_ssbo_addr_format(const struct anv_physical_device *pdevice,
bool robust_buffer_access)
{
if (pdevice->has_a64_buffer_access) {
if (robust_buffer_access)
return nir_address_format_64bit_bounded_global;
else
return nir_address_format_64bit_global_32bit_offset;
} else {
return nir_address_format_32bit_index_offset;
}
}
static inline nir_address_format
anv_nir_ubo_addr_format(const struct anv_physical_device *pdevice,
bool robust_buffer_access)
{
if (pdevice->has_a64_buffer_access) {
if (robust_buffer_access)
return nir_address_format_64bit_bounded_global;
else
return nir_address_format_64bit_global_32bit_offset;
} else {
return nir_address_format_32bit_index_offset;
}
}
bool anv_nir_lower_ubo_loads(nir_shader *shader);
void anv_nir_apply_pipeline_layout(const struct anv_physical_device *pdevice,
bool robust_buffer_access,
const struct anv_pipeline_layout *layout,
nir_shader *shader,
struct anv_pipeline_bind_map *map);
void anv_nir_compute_push_layout(const struct anv_physical_device *pdevice,
bool robust_buffer_access,
nir_shader *nir,
struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map,
void *mem_ctx);
void anv_nir_validate_push_layout(struct brw_stage_prog_data *prog_data,
struct anv_pipeline_bind_map *map);
bool anv_nir_add_base_work_group_id(nir_shader *shader);
#ifdef __cplusplus
}
#endif
#endif /* ANV_NIR_H */