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This will size implicitly size arrays during linking, replacing the glsl ir version. Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
790 lines
29 KiB
C
790 lines
29 KiB
C
/*
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* Copyright © 2013 Intel Corporation
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* Copyright © 2024 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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/**
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* Linker support for GLSL's interface blocks.
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*/
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#include "gl_nir_linker.h"
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#include "linker_util.h"
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#include "nir.h"
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#include "main/macros.h"
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#include "main/shader_types.h"
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#include "util/hash_table.h"
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#include "util/u_string.h"
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/**
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* Change var->interface_type on a variable that previously had a
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* different, but compatible, interface_type. This is used during linking
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* to set the size of arrays in interface blocks.
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*/
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static void
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change_interface_type(nir_variable *var, const struct glsl_type *type)
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{
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if (var->max_ifc_array_access != NULL) {
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/* max_ifc_array_access has already been allocated, so make sure the
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* new interface has the same number of fields as the old one.
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*/
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assert(var->interface_type->length == type->length);
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}
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var->interface_type = type;
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}
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/**
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* If the type pointed to by \c type represents an unsized array, replace
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* it with a sized array whose size is determined by max_array_access.
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*/
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static void
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fixup_type(const struct glsl_type **type, unsigned max_array_access,
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bool from_ssbo_unsized_array, bool *implicit_sized)
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{
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if (!from_ssbo_unsized_array && glsl_type_is_unsized_array(*type)) {
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*type = glsl_array_type((*type)->fields.array,
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max_array_access + 1, (*type)->explicit_stride);
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*implicit_sized = true;
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assert(*type != NULL);
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}
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}
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static void
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fixup_unnamed_interface_type(const void *key, void *data,
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UNUSED void *closure)
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{
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const struct glsl_type *ifc_type = (const struct glsl_type *) key;
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nir_variable **interface_vars = (nir_variable **) data;
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unsigned num_fields = ifc_type->length;
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glsl_struct_field *fields = malloc(sizeof(glsl_struct_field) * num_fields);
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memcpy(fields, ifc_type->fields.structure,
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num_fields * sizeof(*fields));
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bool interface_type_changed = false;
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for (unsigned i = 0; i < num_fields; i++) {
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if (interface_vars[i] != NULL &&
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fields[i].type != interface_vars[i]->type) {
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fields[i].type = interface_vars[i]->type;
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interface_type_changed = true;
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}
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}
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if (!interface_type_changed) {
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free(fields);
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return;
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}
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enum glsl_interface_packing packing =
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(enum glsl_interface_packing) ifc_type->interface_packing;
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bool row_major = (bool) ifc_type->interface_row_major;
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const struct glsl_type *new_ifc_type =
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glsl_interface_type(fields, num_fields, packing,
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row_major, glsl_get_type_name(ifc_type));
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free(fields);
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for (unsigned i = 0; i < num_fields; i++) {
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if (interface_vars[i] != NULL)
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change_interface_type(interface_vars[i], new_ifc_type);
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}
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}
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/**
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* Create a new interface type based on the given type, with unsized arrays
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* replaced by sized arrays whose size is determined by
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* max_ifc_array_access.
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*/
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static const glsl_type *
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resize_interface_members(const struct glsl_type *type,
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const int *max_ifc_array_access,
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bool is_ssbo)
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{
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unsigned num_fields = type->length;
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glsl_struct_field *fields = malloc(sizeof(glsl_struct_field) * num_fields); //new glsl_struct_field[num_fields];
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memcpy(fields, type->fields.structure,
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num_fields * sizeof(*fields));
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for (unsigned i = 0; i < num_fields; i++) {
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bool implicit_sized_array = fields[i].implicit_sized_array;
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/* If SSBO last member is unsized array, we don't replace it by a sized
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* array.
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*/
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if (is_ssbo && i == (num_fields - 1))
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fixup_type(&fields[i].type, max_ifc_array_access[i],
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true, &implicit_sized_array);
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else
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fixup_type(&fields[i].type, max_ifc_array_access[i],
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false, &implicit_sized_array);
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fields[i].implicit_sized_array = implicit_sized_array;
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}
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enum glsl_interface_packing packing =
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(enum glsl_interface_packing) type->interface_packing;
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bool row_major = (bool) type->interface_row_major;
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const struct glsl_type *new_ifc_type =
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glsl_interface_type(fields, num_fields,
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packing, row_major, glsl_get_type_name(type));
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free(fields);
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return new_ifc_type;
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}
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/**
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* Determine whether the given interface type contains unsized arrays (if
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* it doesn't, array_sizing_visitor doesn't need to process it).
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*/
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static bool
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interface_contains_unsized_arrays(const glsl_type *type)
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{
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for (unsigned i = 0; i < type->length; i++) {
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const struct glsl_type *elem_type = type->fields.structure[i].type;
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if (glsl_type_is_unsized_array(elem_type))
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return true;
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}
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return false;
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}
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static const glsl_type *
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update_interface_members_array(const glsl_type *type,
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const glsl_type *new_interface_type)
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{
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const struct glsl_type *element_type = type->fields.array;
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if (glsl_type_is_array(element_type)) {
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const glsl_type *new_array_type =
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update_interface_members_array(element_type, new_interface_type);
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return glsl_array_type(new_array_type, type->length,
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type->explicit_stride);
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} else {
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return glsl_array_type(new_interface_type, type->length,
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type->explicit_stride);
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}
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}
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static void
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size_variable_array(void *mem_ctx, nir_variable *var,
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struct hash_table *unnamed_interfaces)
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{
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const struct glsl_type *type_without_array;
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const struct glsl_type *ifc_type = var->interface_type;
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bool implicit_sized_array = var->data.implicit_sized_array;
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fixup_type(&var->type, var->data.max_array_access,
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var->data.from_ssbo_unsized_array,
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&implicit_sized_array);
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var->data.implicit_sized_array = implicit_sized_array;
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type_without_array = glsl_without_array(var->type);
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if (glsl_type_is_interface(var->type)) {
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if (interface_contains_unsized_arrays(var->type)) {
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const struct glsl_type *new_type =
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resize_interface_members(var->type,
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var->max_ifc_array_access,
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var->data.mode == nir_var_mem_ssbo);
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var->type = new_type;
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change_interface_type(var, new_type);
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}
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} else if (glsl_type_is_interface(type_without_array)) {
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if (interface_contains_unsized_arrays(type_without_array)) {
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const struct glsl_type *new_type =
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resize_interface_members(type_without_array,
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var->max_ifc_array_access,
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var->data.mode == nir_var_mem_ssbo);
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change_interface_type(var, new_type);
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var->type = update_interface_members_array(var->type, new_type);
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}
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} else if (ifc_type) {
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/* Store a pointer to the variable in the unnamed_interfaces
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* hashtable.
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*/
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struct hash_entry *entry =
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_mesa_hash_table_search(unnamed_interfaces, ifc_type);
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nir_variable **interface_vars =
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entry ? (nir_variable **) entry->data : NULL;
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if (interface_vars == NULL) {
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interface_vars = rzalloc_array(mem_ctx, nir_variable *,
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ifc_type->length);
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_mesa_hash_table_insert(unnamed_interfaces, ifc_type,
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interface_vars);
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}
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unsigned index = glsl_get_field_index(ifc_type, var->name);
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assert(index < ifc_type->length);
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assert(interface_vars[index] == NULL);
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interface_vars[index] = var;
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}
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}
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void
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gl_nir_linker_size_arrays(nir_shader *shader)
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{
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void *mem_ctx = ralloc_context(NULL);
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/**
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* Hash table from const glsl_type * to an array of nir_variable *'s
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* pointing to the nir_variables constituting each unnamed interface block.
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*/
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struct hash_table *unnamed_interfaces =
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_mesa_pointer_hash_table_create(NULL);
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nir_foreach_variable_in_shader(var, shader) {
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size_variable_array(mem_ctx, var, unnamed_interfaces);
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}
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nir_foreach_function_impl(impl, shader) {
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nir_foreach_variable_in_list(var, &impl->locals) {
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size_variable_array(mem_ctx, var, unnamed_interfaces);
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}
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}
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/**
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* For each unnamed interface block that was discovered while running the
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* visitor, adjust the interface type to reflect the newly assigned array
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* sizes, and fix up the nir_variable nodes to point to the new interface
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* type.
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*/
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hash_table_call_foreach(unnamed_interfaces,
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fixup_unnamed_interface_type, NULL);
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_mesa_hash_table_destroy(unnamed_interfaces, NULL);
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ralloc_free(mem_ctx);
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}
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/**
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* Return true if interface members mismatch and its not allowed by GLSL.
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*/
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static bool
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interstage_member_mismatch(struct gl_shader_program *prog,
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const struct glsl_type *c,
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const struct glsl_type *p)
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{
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if (c->length != p->length)
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return true;
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for (unsigned i = 0; i < c->length; i++) {
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if (c->fields.structure[i].type != p->fields.structure[i].type)
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return true;
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if (strcmp(c->fields.structure[i].name,
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p->fields.structure[i].name) != 0)
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return true;
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if (c->fields.structure[i].location !=
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p->fields.structure[i].location)
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return true;
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if (c->fields.structure[i].component !=
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p->fields.structure[i].component)
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return true;
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if (c->fields.structure[i].patch !=
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p->fields.structure[i].patch)
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return true;
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/* From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
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*
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* "It is a link-time error if, within the same stage, the
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* interpolation qualifiers of variables of the same name do not
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* match."
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*/
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if (prog->IsES || prog->GLSL_Version < 440)
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if (c->fields.structure[i].interpolation !=
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p->fields.structure[i].interpolation)
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return true;
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/* From Section 4.3.4 (Input Variables) of the GLSL ES 3.0 spec:
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*
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* "The output of the vertex shader and the input of the fragment
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* shader form an interface. For this interface, vertex shader
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* output variables and fragment shader input variables of the same
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* name must match in type and qualification (other than precision
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* and out matching to in).
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*
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* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.1 spec
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* says that centroid no longer needs to match for varyings.
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*
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* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec
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* says that sample need not match for varyings.
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*/
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if (!prog->IsES || prog->GLSL_Version < 310)
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if (c->fields.structure[i].centroid !=
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p->fields.structure[i].centroid)
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return true;
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if (!prog->IsES)
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if (c->fields.structure[i].sample !=
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p->fields.structure[i].sample)
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return true;
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}
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return false;
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}
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static bool
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is_interface_instance(nir_variable *var)
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{
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return glsl_without_array(var->type) == var->interface_type;
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}
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/**
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* Check if two interfaces match, according to intrastage interface matching
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* rules. If they do, and the first interface uses an unsized array, it will
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* be updated to reflect the array size declared in the second interface.
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*/
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static bool
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intrastage_match(nir_variable *a,
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nir_variable *b,
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struct gl_shader_program *prog,
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nir_shader *a_shader,
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bool match_precision)
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{
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/* From section 4.7 "Precision and Precision Qualifiers" in GLSL 4.50:
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*
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* "For the purposes of determining if an output from one shader
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* stage matches an input of the next stage, the precision qualifier
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* need not match."
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*/
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bool interface_type_match =
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(prog->IsES ? a->interface_type == b->interface_type :
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glsl_type_compare_no_precision(a->interface_type, b->interface_type));
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/* Types must match. */
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if (!interface_type_match) {
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/* Exception: if both the interface blocks are implicitly declared,
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* don't force their types to match. They might mismatch due to the two
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* shaders using different GLSL versions, and that's ok.
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*/
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if ((a->data.how_declared != nir_var_declared_implicitly ||
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b->data.how_declared != nir_var_declared_implicitly) &&
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(!prog->IsES ||
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interstage_member_mismatch(prog, a->interface_type,
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b->interface_type)))
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return false;
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}
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/* Presence/absence of interface names must match. */
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if (is_interface_instance(a) != is_interface_instance(b))
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return false;
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/* For uniforms, instance names need not match. For shader ins/outs,
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* it's not clear from the spec whether they need to match, but
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* Mesa's implementation relies on them matching.
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*/
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if (is_interface_instance(a) && b->data.mode != nir_var_mem_ubo &&
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b->data.mode != nir_var_mem_ssbo &&
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strcmp(a->name, b->name) != 0) {
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return false;
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}
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bool type_match = (match_precision ?
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a->type == b->type :
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glsl_type_compare_no_precision(a->type, b->type));
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/* If a block is an array then it must match across the shader.
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* Unsized arrays are also processed and matched agaist sized arrays.
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*/
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if (!type_match && (glsl_type_is_array(b->type) || glsl_type_is_array(a->type)) &&
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(is_interface_instance(b) || is_interface_instance(a)) &&
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!gl_nir_validate_intrastage_arrays(prog, b, a, a_shader,
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match_precision))
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return false;
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return true;
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}
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/**
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* Check if two interfaces match, according to interstage (in/out) interface
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* matching rules.
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*
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* If \c extra_array_level is true, the consumer interface is required to be
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* an array and the producer interface is required to be a non-array.
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* This is used for tessellation control and geometry shader consumers.
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*/
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static bool
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interstage_match(struct gl_shader_program *prog, nir_variable *producer,
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nir_variable *consumer, bool extra_array_level)
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{
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/* Types must match. */
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if (consumer->interface_type != producer->interface_type) {
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/* Exception: if both the interface blocks are implicitly declared,
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* don't force their types to match. They might mismatch due to the two
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* shaders using different GLSL versions, and that's ok.
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*
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* Also we store some member information such as interpolation in
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* glsl_type that doesn't always have to match across shader stages.
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* Therefore we make a pass over the members glsl_struct_field to make
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* sure we don't reject shaders where fields don't need to match.
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*/
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if ((consumer->data.how_declared != nir_var_declared_implicitly ||
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producer->data.how_declared != nir_var_declared_implicitly) &&
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interstage_member_mismatch(prog, consumer->interface_type,
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producer->interface_type))
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return false;
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}
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/* Ignore outermost array if geom shader */
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const glsl_type *consumer_instance_type;
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if (extra_array_level) {
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consumer_instance_type = glsl_get_array_element(consumer->type);
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} else {
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consumer_instance_type = consumer->type;
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}
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/* If a block is an array then it must match across shaders.
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* Since unsized arrays have been ruled out, we can check this by just
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* making sure the types are equal.
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*/
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if ((is_interface_instance(consumer) &&
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glsl_type_is_array(consumer_instance_type)) ||
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(is_interface_instance(producer) &&
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glsl_type_is_array(producer->type))) {
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if (consumer_instance_type != producer->type)
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return false;
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}
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return true;
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}
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struct ifc_var {
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nir_shader *shader;
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nir_variable *var;
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};
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/**
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* Lookup the interface definition. Return NULL if none is found.
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*/
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static struct ifc_var *
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ifc_lookup(struct hash_table *ht, nir_variable *var)
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{
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if (var->data.explicit_location &&
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var->data.location >= VARYING_SLOT_VAR0) {
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char location_str[11];
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snprintf(location_str, 11, "%d", var->data.location);
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const struct hash_entry *entry =
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|
_mesa_hash_table_search(ht, location_str);
|
|
return entry ? (struct ifc_var *) entry->data : NULL;
|
|
} else {
|
|
const struct hash_entry *entry =
|
|
_mesa_hash_table_search(ht,
|
|
glsl_get_type_name(glsl_without_array(var->interface_type)));
|
|
return entry ? (struct ifc_var *) entry->data : NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add a new interface definition.
|
|
*/
|
|
static void
|
|
ifc_store(void *mem_ctx, struct hash_table *ht, nir_variable *var,
|
|
nir_shader *shader)
|
|
{
|
|
struct ifc_var *ifc_var = ralloc(mem_ctx, struct ifc_var);
|
|
ifc_var->var = var;
|
|
ifc_var->shader = shader;
|
|
|
|
if (var->data.explicit_location &&
|
|
var->data.location >= VARYING_SLOT_VAR0) {
|
|
/* If explicit location is given then lookup the variable by location.
|
|
* We turn the location into a string and use this as the hash key
|
|
* rather than the name. Note: We allocate enough space for a 32-bit
|
|
* unsigned location value which is overkill but future proof.
|
|
*/
|
|
char location_str[11];
|
|
snprintf(location_str, 11, "%d", var->data.location);
|
|
_mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), ifc_var);
|
|
} else {
|
|
_mesa_hash_table_insert(ht,
|
|
glsl_get_type_name(glsl_without_array(var->interface_type)), ifc_var);
|
|
}
|
|
}
|
|
|
|
static const glsl_type *
|
|
get_interface(const struct gl_linked_shader *shader, char *name,
|
|
nir_variable_mode mode)
|
|
{
|
|
nir_foreach_variable_with_modes(var, shader->Program->nir, mode) {
|
|
if (var->type == var->interface_type) {
|
|
const char *ifc_name = glsl_get_type_name(var->interface_type);
|
|
if (strcmp(name, ifc_name) == 0)
|
|
return var->interface_type;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
gl_nir_validate_intrastage_interface_blocks(struct gl_shader_program *prog,
|
|
const struct gl_shader **shader_list,
|
|
unsigned num_shaders)
|
|
{
|
|
void *mem_ctx = ralloc_context(NULL);
|
|
|
|
struct hash_table *in_interfaces =
|
|
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
|
|
_mesa_key_string_equal);
|
|
struct hash_table *out_interfaces =
|
|
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
|
|
_mesa_key_string_equal);
|
|
struct hash_table *uniform_interfaces =
|
|
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
|
|
_mesa_key_string_equal);
|
|
struct hash_table *buffer_interfaces =
|
|
_mesa_hash_table_create(mem_ctx, _mesa_hash_string,
|
|
_mesa_key_string_equal);
|
|
|
|
for (unsigned int i = 0; i < num_shaders; i++) {
|
|
if (shader_list[i] == NULL)
|
|
continue;
|
|
|
|
nir_foreach_variable_in_shader(var, shader_list[i]->nir) {
|
|
if (!var->interface_type)
|
|
continue;
|
|
|
|
struct hash_table *definitions;
|
|
switch (var->data.mode) {
|
|
case nir_var_shader_in:
|
|
definitions = in_interfaces;
|
|
break;
|
|
case nir_var_shader_out:
|
|
definitions = out_interfaces;
|
|
break;
|
|
case nir_var_mem_ubo:
|
|
definitions = uniform_interfaces;
|
|
break;
|
|
case nir_var_mem_ssbo:
|
|
definitions = buffer_interfaces;
|
|
break;
|
|
default:
|
|
/* Only in, out, and uniform interfaces are legal, so we should
|
|
* never get here.
|
|
*/
|
|
assert(!"illegal interface type");
|
|
continue;
|
|
}
|
|
|
|
struct ifc_var *ifc_var = ifc_lookup(definitions, var);
|
|
if (ifc_var == NULL) {
|
|
/* This is the first time we've seen the interface, so save
|
|
* it into the appropriate data structure.
|
|
*/
|
|
ifc_store(mem_ctx, definitions, var,
|
|
shader_list[i]->nir);
|
|
} else {
|
|
nir_variable *prev_def = ifc_var->var;
|
|
if (!intrastage_match(prev_def, var, prog, ifc_var->shader,
|
|
true /* match_precision */)) {
|
|
linker_error(prog, "definitions of interface block `%s' do not"
|
|
" match\n", glsl_get_type_name(var->interface_type));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ralloc_free(mem_ctx);
|
|
}
|
|
|
|
static bool
|
|
is_builtin_gl_in_block(nir_variable *var, int consumer_stage)
|
|
{
|
|
return !strcmp(var->name, "gl_in") &&
|
|
(consumer_stage == MESA_SHADER_TESS_CTRL ||
|
|
consumer_stage == MESA_SHADER_TESS_EVAL ||
|
|
consumer_stage == MESA_SHADER_GEOMETRY);
|
|
}
|
|
|
|
void
|
|
gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog,
|
|
const struct gl_linked_shader *producer,
|
|
const struct gl_linked_shader *consumer)
|
|
{
|
|
void *mem_ctx = ralloc_context(NULL);
|
|
struct hash_table *ht = _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
|
|
_mesa_key_string_equal);
|
|
|
|
/* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
|
|
const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX &&
|
|
consumer->Stage != MESA_SHADER_FRAGMENT) ||
|
|
consumer->Stage == MESA_SHADER_GEOMETRY;
|
|
|
|
/* Check that block re-declarations of gl_PerVertex are compatible
|
|
* across shaders: From OpenGL Shading Language 4.5, section
|
|
* "7.1 Built-In Language Variables", page 130 of the PDF:
|
|
*
|
|
* "If multiple shaders using members of a built-in block belonging
|
|
* to the same interface are linked together in the same program,
|
|
* they must all redeclare the built-in block in the same way, as
|
|
* described in section 4.3.9 “Interface Blocks” for interface-block
|
|
* matching, or a link-time error will result."
|
|
*
|
|
* This is done explicitly outside of iterating the member variable
|
|
* declarations because it is possible that the variables are not used and
|
|
* so they would have been optimised out.
|
|
*/
|
|
const glsl_type *consumer_iface =
|
|
get_interface(consumer, "gl_PerVertex", nir_var_shader_in);
|
|
|
|
const glsl_type *producer_iface =
|
|
get_interface(producer, "gl_PerVertex", nir_var_shader_out);
|
|
|
|
if (producer_iface && consumer_iface &&
|
|
interstage_member_mismatch(prog, consumer_iface, producer_iface)) {
|
|
linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration "
|
|
"in consecutive shaders");
|
|
ralloc_free(mem_ctx);
|
|
return;
|
|
}
|
|
|
|
/* Desktop OpenGL requires redeclaration of the built-in interfaces for
|
|
* SSO programs. Passes above implement following rules:
|
|
*
|
|
* From Section 7.4 (Program Pipeline Objects) of the OpenGL 4.6 Core
|
|
* spec:
|
|
*
|
|
* "To use any built-in input or output in the gl_PerVertex and
|
|
* gl_PerFragment blocks in separable program objects, shader code
|
|
* must redeclare those blocks prior to use. A separable program
|
|
* will fail to link if:
|
|
*
|
|
* it contains multiple shaders of a single type with different
|
|
* redeclarations of these built-in input and output blocks; or
|
|
*
|
|
* any shader uses a built-in block member not found in the
|
|
* redeclaration of that block."
|
|
*
|
|
* ARB_separate_shader_objects issues section (issue #28) states that
|
|
* redeclaration is not required for GLSL shaders using #version 140 or
|
|
* earlier (since interface blocks are not possible with older versions).
|
|
*
|
|
* From Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1
|
|
* spec:
|
|
*
|
|
* "Built-in inputs or outputs do not affect interface matching."
|
|
*
|
|
* GL_OES_shader_io_blocks adds following:
|
|
*
|
|
* "When using any built-in input or output in the gl_PerVertex block
|
|
* in separable program objects, shader code may redeclare that block
|
|
* prior to use. If the shader does not redeclare the block, the
|
|
* intrinsically declared definition of that block will be used."
|
|
*/
|
|
|
|
/* Add output interfaces from the producer to the symbol table. */
|
|
nir_foreach_shader_out_variable(var, producer->Program->nir) {
|
|
if (!var->interface_type)
|
|
continue;
|
|
|
|
/* Built-in interface redeclaration check. */
|
|
if (prog->SeparateShader && !prog->IsES && prog->GLSL_Version >= 150 &&
|
|
var->data.how_declared == nir_var_declared_implicitly &&
|
|
var->data.used && !producer_iface) {
|
|
linker_error(prog, "missing output builtin block %s redeclaration "
|
|
"in separable shader program",
|
|
glsl_get_type_name(var->interface_type));
|
|
ralloc_free(mem_ctx);
|
|
return;
|
|
}
|
|
|
|
ifc_store(mem_ctx, ht, var, producer->Program->nir);
|
|
}
|
|
|
|
/* Verify that the consumer's input interfaces match. */
|
|
nir_foreach_shader_in_variable(var, consumer->Program->nir) {
|
|
if (!var->interface_type)
|
|
continue;
|
|
|
|
struct ifc_var *ifc_var = ifc_lookup(ht, var);
|
|
nir_variable *producer_def = ifc_var ? ifc_var->var : NULL;
|
|
|
|
/* Built-in interface redeclaration check. */
|
|
if (prog->SeparateShader && !prog->IsES && prog->GLSL_Version >= 150 &&
|
|
var->data.how_declared == nir_var_declared_implicitly &&
|
|
var->data.used && !producer_iface) {
|
|
linker_error(prog, "missing input builtin block %s redeclaration "
|
|
"in separable shader program",
|
|
glsl_get_type_name(var->interface_type));
|
|
ralloc_free(mem_ctx);
|
|
return;
|
|
}
|
|
|
|
/* The producer doesn't generate this input: fail to link. Skip built-in
|
|
* 'gl_in[]' since that may not be present if the producer does not
|
|
* write to any of the pre-defined outputs (e.g. if the vertex shader
|
|
* does not write to gl_Position, etc), which is allowed and results in
|
|
* undefined behavior.
|
|
*
|
|
* From Section 4.3.4 (Inputs) of the GLSL 1.50 spec:
|
|
*
|
|
* "Only the input variables that are actually read need to be written
|
|
* by the previous stage; it is allowed to have superfluous
|
|
* declarations of input variables."
|
|
*/
|
|
if (producer_def == NULL &&
|
|
!is_builtin_gl_in_block(var, consumer->Stage) && var->data.used) {
|
|
linker_error(prog, "Input block `%s' is not an output of "
|
|
"the previous stage\n", glsl_get_type_name(var->interface_type));
|
|
ralloc_free(mem_ctx);
|
|
return;
|
|
}
|
|
|
|
if (producer_def &&
|
|
!interstage_match(prog, producer_def, var, extra_array_level)) {
|
|
linker_error(prog, "definitions of interface block `%s' do not "
|
|
"match\n", glsl_get_type_name(var->interface_type));
|
|
ralloc_free(mem_ctx);
|
|
return;
|
|
}
|
|
}
|
|
|
|
ralloc_free(mem_ctx);
|
|
}
|
|
|
|
void
|
|
gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog,
|
|
struct gl_linked_shader **stages)
|
|
{
|
|
void *mem_ctx = ralloc_context(NULL);
|
|
|
|
/* Hash table mapping interface block name to a nir_variable */
|
|
struct hash_table *ht = _mesa_hash_table_create(mem_ctx, _mesa_hash_string,
|
|
_mesa_key_string_equal);
|
|
|
|
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
|
|
if (stages[i] == NULL)
|
|
continue;
|
|
|
|
const struct gl_linked_shader *stage = stages[i];
|
|
nir_foreach_variable_in_shader(var, stage->Program->nir) {
|
|
if (!var->interface_type ||
|
|
(var->data.mode != nir_var_mem_ubo &&
|
|
var->data.mode != nir_var_mem_ssbo))
|
|
continue;
|
|
|
|
struct ifc_var *ifc_var = ifc_lookup(ht, var);
|
|
if (ifc_var == NULL) {
|
|
ifc_store(mem_ctx, ht, var, stage->Program->nir);
|
|
} else {
|
|
/* Interstage uniform matching rules are the same as intrastage
|
|
* uniform matchin rules (for uniforms, it is as though all
|
|
* shaders are in the same shader stage).
|
|
*/
|
|
nir_variable *old_def = ifc_var->var;
|
|
if (!intrastage_match(old_def, var, prog, ifc_var->shader, false)) {
|
|
linker_error(prog, "definitions of uniform block `%s' do not "
|
|
"match\n", glsl_get_type_name(var->interface_type));
|
|
ralloc_free(mem_ctx);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ralloc_free(mem_ctx);
|
|
}
|