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There are a few sysvals which exist just so we can specialize them based on shader keys or linking. In the case where we can't specialize them, this provides a pass which loads them from the appropriate poly_*_param struct. Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Reviewed-by: Mary Guillemard <mary@mary.zone> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38404> |
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| .. | ||
| meson.build | ||
| poly_nir.h | ||
| poly_nir_lower_gs.c | ||
| poly_nir_lower_sysvals.c | ||
| poly_nir_lower_tess.c | ||
| poly_nir_lower_vs.c | ||