mesa/src/gallium
Karol Herbst a9a30a7e09 n50/compute: submit initial compute state in nv50_screen_create
This fixes some CACHE_ERROR caused by proper multi-threading support. The
bug is a bit older though, just never triggered because there was only one
push buffer to begin with.

Without this change the compute initialization stayed unpushed in the
screen push buffer causing random issues.

Fixes: ff72440b40 ("nv50: implement a basic compute support")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24496>
2023-08-04 15:31:24 +00:00
..
auxiliary ntt: Evaluate write_mask check 2023-08-03 22:40:30 +00:00
drivers n50/compute: submit initial compute state in nv50_screen_create 2023-08-04 15:31:24 +00:00
frontends rusticl/kernel: mark can_remove_var as unsafe and document it 2023-08-04 12:55:33 +00:00
include util: Move pipe_color_union from p_defines.h into u_formats.h 2023-08-02 03:41:24 +00:00
targets util/meson: Getting mesa util core to be self contained 2023-08-02 03:41:24 +00:00
tests treewide: Replace the usage of TRUE/FALSE with true/false 2023-06-27 18:18:28 +08:00
tools trace: Don't use italic escape code. 2023-01-27 12:05:17 +00:00
winsys virgl: Only PIPE_BUFFER with VIRGL_BIND_CUSTOM flag is considered busy during creation 2023-08-04 09:46:40 +00:00
meson.build hgl: remove 2023-02-18 00:44:43 +00:00
README.portability util: include "util/compiler.h" instead of "pipe/p_compiler.h" 2023-06-27 18:18:30 +08:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.