mesa/src
Laura Ekstrand 0475deac26 main: Fix an error generated by FramebufferTexture
gl*FramebufferTexture should generate GL_INVALID_VALUE when the
texture doesn't exist.

[Fredrik: Split this change out from the next commit]

Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 69bdc9dcb8)
2015-05-20 22:09:20 +01:00
..
egl egl/wayland: properly destroy wayland objects 2015-05-20 22:05:31 +01:00
gallium nvc0: switch mechanism for shader eviction to be a while loop 2015-05-20 22:07:00 +01:00
gbm gbm: Define _DEFAULT_SOURCE to avoid warning 2015-01-16 21:54:54 -08:00
getopt
glsl glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow 2015-04-22 16:17:10 +01:00
glx glx/dri3: Add additional check for gpu offloading case 2015-05-20 22:05:38 +01:00
gtest gtest: Add headers to distribution. 2014-12-12 12:11:46 -08:00
hgl hgl: traverse add-on entries 2014-12-10 14:01:01 +00:00
loader android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS 2015-04-22 16:15:50 +01:00
mapi dist: add the VG depedencies into the tarball 2015-04-12 22:18:30 +01:00
mesa main: Fix an error generated by FramebufferTexture 2015-05-20 22:09:20 +01:00
util android: add $(mesa_top)/src include to the whole of mesa 2015-04-22 16:16:00 +01:00
Makefile.am automake: add missing egl files to the tarball 2015-03-25 21:04:19 +00:00
SConscript egl: Fix non-dri SCons builds re #87657 2014-12-25 10:34:49 -05:00