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This hardware bug can cause a hang on context restore while the current pipeline is set to GPGPU (BDWGFX HSD 1909593). In addition to clearing the valid bit, mark the CC state as dirty to make sure that the CC indirect state pointer is re-emitted when we switch back to the 3D pipeline. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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| loader | ||
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| mesa | ||
| util | ||
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