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used in a post-processing shader which goes 896 instrs -> 749 instrs. In my Control fossil: Totals from 2 (0.63% of 319) affected shaders: Instrs: 2078 -> 1841 (-11.41%) CodeSize: 14540 -> 12800 (-11.97%) ALU: 1779 -> 1626 (-8.60%) FSCIB: 1779 -> 1626 (-8.60%) Uniforms: 370 -> 372 (+0.54%) In radv_fossils, there are affected shaders in Dredge. Totals from 4 (0.01% of 54019) affected shaders: Instrs: 2306 -> 2294 (-0.52%) CodeSize: 16594 -> 16534 (-0.36%) ALU: 2010 -> 2004 (-0.30%) FSCIB: 2010 -> 2004 (-0.30%) Uniforms: 1138 -> 1146 (+0.70%) Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35989> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| libcl | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||