mesa/src/vulkan/runtime/vk_limits.h
Faith Ekstrand 9308e8d90d vulkan: Add generic graphics and compute VkPipeline implementations
These implementations are built on top of vk_shader.  For the most part,
the driver shouldn't notice a difference between draws consuming
pipelines vs. draws consuming shaders.  The only real difference is
that, when vk_driver_shader_ops::compile() is called for pipelines, a
struct vk_graphics_pipeline_state is provided.  For shader objects, the
state object will be NULL indicating that all state is unknown.  Besides
that, all the rest of the differences between Vulkan 1.0 pipelines,
VK_EXT_graphics_pipeline_library, and VK_EXT_shader_object are handled
by the Vulkan runtime code.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27024>
2024-02-27 22:17:09 +00:00

99 lines
3.6 KiB
C

/*
* Copyright © 2022 Collabora, LTD
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VK_LIMITS_H
#define VK_LIMITS_H
/* Maximun number of shader stages in a single graphics pipeline */
#define MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES 5
#define MESA_VK_MAX_DESCRIPTOR_SETS 32
/* From the Vulkan 1.3.274 spec:
*
* VUID-VkPipelineLayoutCreateInfo-pPushConstantRanges-00292
*
* "Any two elements of pPushConstantRanges must not include the same
* stage in stageFlags"
*
* and
*
* VUID-VkPushConstantRange-stageFlags-requiredbitmask
*
* "stageFlags must not be 0"
*
* This means that the number of push constant ranges is effectively bounded
* by the number of possible shader stages. Not the number of stages that can
* be compiled together (a pipeline layout can be used in multiple pipelnes
* wth different sets of shaders) but the total number of stage bits supported
* by the implementation. Currently, those are
*
* - VK_SHADER_STAGE_VERTEX_BIT
* - VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
* - VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
* - VK_SHADER_STAGE_GEOMETRY_BIT
* - VK_SHADER_STAGE_FRAGMENT_BIT
* - VK_SHADER_STAGE_COMPUTE_BIT
* - VK_SHADER_STAGE_RAYGEN_BIT_KHR
* - VK_SHADER_STAGE_ANY_HIT_BIT_KHR
* - VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
* - VK_SHADER_STAGE_MISS_BIT_KHR
* - VK_SHADER_STAGE_INTERSECTION_BIT_KHR
* - VK_SHADER_STAGE_CALLABLE_BIT_KHR
* - VK_SHADER_STAGE_TASK_BIT_EXT
* - VK_SHADER_STAGE_MESH_BIT_EXT
*/
#define MESA_VK_MAX_PUSH_CONSTANT_RANGES 14
#define MESA_VK_MAX_VERTEX_BINDINGS 32
#define MESA_VK_MAX_VERTEX_ATTRIBUTES 32
/* As of June 29, 2022, according to vulkan.gpuinfo.org, 99% of all reports
* listed a max vertex stride that fits in 16 bits.
*/
#define MESA_VK_MAX_VERTEX_BINDING_STRIDE UINT16_MAX
#define MESA_VK_MAX_VIEWPORTS 16
#define MESA_VK_MAX_SCISSORS 16
#define MESA_VK_MAX_DISCARD_RECTANGLES 4
/* As of June 29, 2022, according to vulkan.gpuinfo.org, no reports list more
* than 16 samples for framebufferColorSampleCounts except one layer running
* on top of WARP on Windows.
*/
#define MESA_VK_MAX_SAMPLES 16
/* As of June 29, 2022, according to vulkan.gpuinfo.org, the only GPUs
* claiming support for maxSampleLocationGridSize greater than 1x1 is AMD
* which supports 2x2 but only up to 8 samples.
*/
#define MESA_VK_MAX_SAMPLE_LOCATIONS 32
#define MESA_VK_MAX_COLOR_ATTACHMENTS 8
/* Since VkSubpassDescription2::viewMask is a 32-bit integer, there are a
* maximum of 32 possible views.
*/
#define MESA_VK_MAX_MULTIVIEW_VIEW_COUNT 32
#endif /* VK_LIMITS_H */