mesa/docs/gallium
Eric Anholt aed6a39c10 glsl: Retire dround lowering.
We have competent lowering in NIR already available.

Drivers exposing CAP_DOUBLES but not SHADER_CAP_DROUND:
- d3d12 (NIR lowers ~0 if the underlying impl doesn't do floats)
- svga (Now sets the NIR lowering options)
- softpipe (Doesn't do GL4 so you can't use doubles anyway)
- llvmpipe (Lowers dround_even in NIR and passees the rest through
            successfully)
- zink (NIR lowers ~0 if the underlying impl doesn't do floats,
        otherwise passes things through successfully, except needed
        dround_even lowering to avoid lavapipe regression with
        native doubles)
- r600 (sets NIR rounding lowering flags, and lowers all fsign)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
2023-10-24 00:16:30 +00:00
..
cso docs/gallium: Fix typos 2023-03-28 02:31:05 +00:00
buffermapping.rst
context.rst gallium: add get_compute_state_subgroup_size 2023-07-07 12:27:35 +00:00
cso.rst
debugging.rst
distro.rst
format.rst
glossary.rst
index.rst docs: drop reference to modindex 2023-03-29 12:53:26 +00:00
intro.rst
pipeline.txt
postprocess.rst
resources.rst
screen.rst glsl: Retire dround lowering. 2023-10-24 00:16:30 +00:00
tgsi.rst docs/tgsi: Specify that depth texture fetches are replicated 2023-07-19 23:21:36 +00:00