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This is required to optimize FP64 and Int64 shaders generated by virglrenderer. It generates pack/unpack around every 64-bit op, which NIR currently can't eliminate. This fixes that. There is a new constraint ".y", which means that the use of an instruction should have swizzle.y. This allows us to add patterns that have Y swizzle on results of instructions. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32172> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| libcl | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||