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anv vkpipeline-db results for SKL: total instructions in shared programs: 3622461 -> 3611281 (-0.31%) instructions in affected programs: 396452 -> 385272 (-2.82%) helped: 2062 HURT: 1 total cycles in shared programs: 1458144669 -> 1458105320 (<.01%) cycles in affected programs: 4171830 -> 4132481 (-0.94%) helped: 1874 HURT: 180 total loops in shared programs: 2437 -> 2437 (0.00%) loops in affected programs: 0 -> 0 helped: 0 HURT: 0 total spills in shared programs: 8745 -> 8748 (0.03%) spills in affected programs: 8 -> 11 (37.50%) helped: 1 HURT: 1 total fills in shared programs: 23392 -> 23395 (0.01%) fills in affected programs: 8 -> 11 (37.50%) helped: 1 HURT: 1 LOST: 0 GAINED: 1 No changes to shader-db on i965 or iris. The glsl compiler already does a similar optimization. Improvement suggested by Daniel Schürmann. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses email mailing-lists for patches submission, review and discussions.