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We make the compiler assume the worst possible case (it's not great because we have to burn 32 GRFs of potential input data) and then we push the actual value through push constants. This enables VK_EXT_gpl usage on zink, which causes two traces to change their results. Raven is an imperceptible change, blender has missing original pngs but looks plausible. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>
340 lines
12 KiB
C
340 lines
12 KiB
C
/*
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* Copyright © 2022 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "anv_private.h"
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#include "vk_nir.h"
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#include "compiler/brw_compiler.h"
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#include "compiler/brw_nir.h"
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#include "compiler/spirv/nir_spirv.h"
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#include "dev/intel_debug.h"
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#include "util/macros.h"
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#include "anv_generated_indirect_draws.h"
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#include "shaders/gfx9_generated_draws_spv.h"
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#include "shaders/gfx11_generated_draws_spv.h"
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/* This pass takes vulkan descriptor bindings 0 & 1 and turns them into global
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* 64bit addresses. Binding 2 is left UBO that would normally be accessed
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* through the binding table but it fully promoted to push constants.
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*
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* As a result we're not using the binding table at all which is nice because
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* of the side command buffer we use for the generating shader does not
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* interact with the binding table allocation.
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*/
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static bool
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lower_vulkan_descriptors_instr(nir_builder *b, nir_instr *instr, void *cb_data)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return false;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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if (intrin->intrinsic != nir_intrinsic_load_vulkan_descriptor)
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return false;
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nir_instr *res_index_instr = intrin->src[0].ssa->parent_instr;
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assert(res_index_instr->type == nir_instr_type_intrinsic);
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nir_intrinsic_instr *res_index_intrin =
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nir_instr_as_intrinsic(res_index_instr);
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assert(res_index_intrin->intrinsic == nir_intrinsic_vulkan_resource_index);
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b->cursor = nir_after_instr(instr);
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nir_ssa_def *desc_value = NULL;
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switch (nir_intrinsic_binding(res_index_intrin)) {
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case 0: {
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desc_value =
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nir_load_ubo(b, 1, 64,
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nir_imm_int(b, 2),
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nir_imm_int(b,
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offsetof(struct anv_generated_indirect_params,
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indirect_data_addr)),
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.align_mul = 8,
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.align_offset = 0,
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.range_base = 0,
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.range = ~0);
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desc_value =
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nir_vec4(b,
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nir_unpack_64_2x32_split_x(b, desc_value),
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nir_unpack_64_2x32_split_y(b, desc_value),
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nir_imm_int(b, 0),
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nir_imm_int(b, 0));
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break;
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}
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case 1: {
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desc_value =
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nir_load_ubo(b, 1, 64,
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nir_imm_int(b, 2),
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nir_imm_int(b,
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offsetof(struct anv_generated_indirect_params,
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generated_cmds_addr)),
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.align_mul = 8,
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.align_offset = 0,
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.range_base = 0,
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.range = ~0);
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desc_value =
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nir_vec4(b,
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nir_unpack_64_2x32_split_x(b, desc_value),
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nir_unpack_64_2x32_split_y(b, desc_value),
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nir_imm_int(b, 0),
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nir_imm_int(b, 0));
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break;
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}
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case 2: {
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desc_value =
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nir_load_ubo(b, 1, 64,
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nir_imm_int(b, 2),
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nir_imm_int(b,
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offsetof(struct anv_generated_indirect_params,
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draw_ids_addr)),
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.align_mul = 8,
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.align_offset = 0,
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.range_base = 0,
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.range = ~0);
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desc_value =
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nir_vec4(b,
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nir_unpack_64_2x32_split_x(b, desc_value),
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nir_unpack_64_2x32_split_y(b, desc_value),
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nir_imm_int(b, 0),
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nir_imm_int(b, 0));
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break;
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}
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case 3:
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desc_value =
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nir_vec2(b,
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nir_imm_int(b, 2),
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nir_imm_int(b, 0));
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break;
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}
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nir_ssa_def_rewrite_uses(&intrin->dest.ssa, desc_value);
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return true;
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}
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static bool
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lower_vulkan_descriptors(nir_shader *shader)
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{
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return nir_shader_instructions_pass(shader,
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lower_vulkan_descriptors_instr,
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nir_metadata_block_index |
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nir_metadata_dominance,
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NULL);
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}
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static struct anv_shader_bin *
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compile_upload_spirv(struct anv_device *device,
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const void *key,
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uint32_t key_size,
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const uint32_t *spirv_source,
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uint32_t spirv_source_size,
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uint32_t sends_count_expectation)
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{
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struct spirv_to_nir_options spirv_options = {
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.caps = {
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.int64 = true,
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},
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.ubo_addr_format = nir_address_format_32bit_index_offset,
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.ssbo_addr_format = nir_address_format_64bit_global_32bit_offset,
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.environment = NIR_SPIRV_VULKAN,
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.create_library = false,
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};
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const nir_shader_compiler_options *nir_options =
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device->physical->compiler->nir_options[MESA_SHADER_FRAGMENT];
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nir_shader* nir =
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vk_spirv_to_nir(&device->vk, spirv_source, spirv_source_size * 4,
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MESA_SHADER_FRAGMENT, "main", 0, NULL, &spirv_options,
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nir_options, NULL);
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assert(nir != NULL);
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nir->info.internal = true;
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NIR_PASS_V(nir, nir_lower_vars_to_ssa);
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NIR_PASS_V(nir, nir_opt_cse);
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NIR_PASS_V(nir, nir_opt_gcm, true);
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NIR_PASS_V(nir, nir_opt_peephole_select, 1, false, false);
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NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
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NIR_PASS_V(nir, nir_split_var_copies);
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NIR_PASS_V(nir, nir_split_per_member_structs);
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struct brw_compiler *compiler = device->physical->compiler;
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struct brw_nir_compiler_opts opts = {};
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brw_preprocess_nir(compiler, nir, &opts);
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NIR_PASS_V(nir, nir_propagate_invariant, false);
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NIR_PASS_V(nir, nir_lower_input_attachments,
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&(nir_input_attachment_options) {
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.use_fragcoord_sysval = true,
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.use_layer_id_sysval = true,
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});
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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/* Do vectorizing here. For some reason when trying to do it in the back
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* this just isn't working.
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*/
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nir_load_store_vectorize_options options = {
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.modes = nir_var_mem_ubo | nir_var_mem_ssbo,
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.callback = brw_nir_should_vectorize_mem,
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.robust_modes = (nir_variable_mode)0,
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};
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NIR_PASS_V(nir, nir_opt_load_store_vectorize, &options);
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NIR_PASS_V(nir, lower_vulkan_descriptors);
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NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_ubo,
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nir_address_format_32bit_index_offset);
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NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_ssbo,
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nir_address_format_64bit_global_32bit_offset);
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NIR_PASS_V(nir, nir_copy_prop);
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NIR_PASS_V(nir, nir_opt_constant_folding);
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NIR_PASS_V(nir, nir_opt_dce);
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struct brw_wm_prog_key wm_key;
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memset(&wm_key, 0, sizeof(wm_key));
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struct brw_wm_prog_data wm_prog_data = {
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.base.nr_params = nir->num_uniforms / 4,
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};
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brw_nir_analyze_ubo_ranges(compiler, nir, NULL, wm_prog_data.base.ubo_ranges);
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struct brw_compile_stats stats[3];
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struct brw_compile_fs_params params = {
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.nir = nir,
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.key = &wm_key,
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.prog_data = &wm_prog_data,
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.stats = stats,
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.log_data = device,
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.debug_flag = DEBUG_WM,
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};
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const unsigned *program = brw_compile_fs(compiler, nir, ¶ms);
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unsigned stat_idx = 0;
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if (wm_prog_data.dispatch_8) {
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assert(stats[stat_idx].spills == 0);
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assert(stats[stat_idx].fills == 0);
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assert(stats[stat_idx].sends == sends_count_expectation);
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stat_idx++;
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}
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if (wm_prog_data.dispatch_16) {
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assert(stats[stat_idx].spills == 0);
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assert(stats[stat_idx].fills == 0);
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assert(stats[stat_idx].sends == sends_count_expectation);
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stat_idx++;
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}
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if (wm_prog_data.dispatch_32) {
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assert(stats[stat_idx].spills == 0);
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assert(stats[stat_idx].fills == 0);
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assert(stats[stat_idx].sends == sends_count_expectation * 2);
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stat_idx++;
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}
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struct anv_pipeline_bind_map bind_map;
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memset(&bind_map, 0, sizeof(bind_map));
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struct anv_push_descriptor_info push_desc_info = {};
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struct anv_shader_bin *kernel =
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anv_device_upload_kernel(device,
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device->internal_cache,
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nir->info.stage,
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key, key_size, program,
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wm_prog_data.base.program_size,
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&wm_prog_data.base, sizeof(wm_prog_data),
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NULL, 0, NULL, &bind_map,
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&push_desc_info,
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0 /* dynamic_push_values */);
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ralloc_free(nir);
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return kernel;
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}
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VkResult
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anv_device_init_generated_indirect_draws(struct anv_device *device)
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{
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const struct intel_l3_weights w =
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intel_get_default_l3_weights(device->info,
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true /* wants_dc_cache */,
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false /* needs_slm */);
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device->generated_draw_l3_config = intel_get_l3_config(device->info, w);
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struct {
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char name[40];
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} indirect_draws_key = {
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.name = "anv-generated-indirect-draws",
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};
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device->generated_draw_kernel =
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anv_device_search_for_kernel(device,
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device->internal_cache,
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&indirect_draws_key,
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sizeof(indirect_draws_key),
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NULL);
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if (device->generated_draw_kernel == NULL) {
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const uint32_t *spirv_source =
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device->info->ver >= 11 ?
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gfx11_generated_draws_spv_source :
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gfx9_generated_draws_spv_source;
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const uint32_t spirv_source_size =
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device->info->ver >= 11 ?
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ARRAY_SIZE(gfx11_generated_draws_spv_source) :
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ARRAY_SIZE(gfx9_generated_draws_spv_source);
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const uint32_t send_count =
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device->info->ver >= 11 ?
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11 /* 2 * (2 loads + 3 stores) + 1 store */ :
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17 /* 2 * (2 loads + 6 stores) + 1 store */;
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device->generated_draw_kernel =
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compile_upload_spirv(device,
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&indirect_draws_key,
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sizeof(indirect_draws_key),
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spirv_source, spirv_source_size, send_count);
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}
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if (device->generated_draw_kernel == NULL)
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return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
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/* The cache already has a reference and it's not going anywhere so there
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* is no need to hold a second reference.
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*/
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anv_shader_bin_unref(device, device->generated_draw_kernel);
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return VK_SUCCESS;
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}
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void
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anv_device_finish_generated_indirect_draws(struct anv_device *device)
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{
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}
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