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https://gitlab.freedesktop.org/mesa/mesa.git
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On MacOS/Apple/Dawin you can only get MESA to forward the GL funtions to the systems OpenGL.framework or run SWRast directly. There is no way to use a gallium driver, even if they have been compiled. The two gallium drivers of interest are SWRast and Zink, as the rest are hardware drivers and not relavent on MacOS. The code changes add a new define GLX_USE_APPLE. This is used in combination with the existing GLX_USE_APPLEGL. GLX_USE_APPLEGL calls the systems OpenGL.framework, Apple's OpenGL. GLX_USE_APPLE calls the non-system OpenGL code, i.e. Gallium, hence the subtle naming difference. Apple systems are still used, just not the GL ones. When GLX_USE_APPLE is defined the code will use the DRI/gallium driver sub-system so SWRast and Zink can selected at runtime on MacOS. This also allows Zink to be run on MacOS, once it is fixed up. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28205>
192 lines
5.8 KiB
C
192 lines
5.8 KiB
C
/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* SPDX-License-Identifier: SGI-B-2.0
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*/
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#include "glxclient.h"
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#include "indirect.h"
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#include "indirect_vertex_array.h"
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#if !defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE)
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/*****************************************************************************/
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/**
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* \name Vertex array pointer bridge functions
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*
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* When EXT_vertex_array was moved into the core GL spec, the \c count
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* parameter was lost. This libGL really only wants to implement the GL 1.1
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* version, but we need to support applications that were written to the old
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* interface. These bridge functions are part of the glue that makes this
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* happen.
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*/
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/*@{*/
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void
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__indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,
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GLsizei count, const GLvoid * pointer)
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{
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(void) count;
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__indirect_glColorPointer(size, type, stride, pointer);
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}
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void
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__indirect_glEdgeFlagPointerEXT(GLsizei stride,
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GLsizei count, const GLboolean * pointer)
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{
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(void) count;
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__indirect_glEdgeFlagPointer(stride, pointer);
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}
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void
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__indirect_glIndexPointerEXT(GLenum type, GLsizei stride,
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GLsizei count, const GLvoid * pointer)
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{
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(void) count;
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__indirect_glIndexPointer(type, stride, pointer);
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}
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void
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__indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
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const GLvoid * pointer)
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{
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(void) count;
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__indirect_glNormalPointer(type, stride, pointer);
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}
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void
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__indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
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GLsizei count, const GLvoid * pointer)
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{
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(void) count;
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__indirect_glTexCoordPointer(size, type, stride, pointer);
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}
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void
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__indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
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GLsizei count, const GLvoid * pointer)
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{
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(void) count;
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__indirect_glVertexPointer(size, type, stride, pointer);
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}
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/*@}*/
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/*****************************************************************************/
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void
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__indirect_glInterleavedArrays(GLenum format, GLsizei stride,
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const GLvoid * pointer)
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{
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struct glx_context *gc = __glXGetCurrentContext();
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__GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
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#define NONE {0, 0, 0}
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#define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
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#define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
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/* Each row in this array describes the elements of a particular
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* interleaved array mode. Each column describes, in the order in which
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* they appear in the interleaved arrays, one of the four possible types
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* of vertex data that can appear in an interleaved array.
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*/
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struct
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{
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/**
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* The enum describing the GL type, as would be passed to the
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* appropriate gl*Pointer function.
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*/
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GLushort type;
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/**
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* Number of elements in the subarray, as would be passed (as the
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* \c size parameter) to the appropriate gl*Pointer function.
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*/
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GLubyte count;
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/**
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* True size of a single element in the subarray, as would be passed
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* (as the \c stride parameter) to the appropriate gl*Pointer
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* function.
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*/
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GLubyte size;
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}
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static const modes[14][4] = {
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/* texture color normal vertex */
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{NONE, NONE, NONE, F(2)}, /* GL_V2F */
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{NONE, NONE, NONE, F(3)}, /* GL_V3F */
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{NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */
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{NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */
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{NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
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{NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
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{NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
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{F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
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{F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
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{F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */
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{F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
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{F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
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{F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
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{F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
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};
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#undef NONE
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#undef F
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#undef UB4
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GLint trueStride, size;
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int offsets[4];
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unsigned i;
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const int idx = format - GL_V2F;
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/* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx
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* is just the format biased by -GL_V2F, all valid idx values are on the
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* range [0, 0x0D].
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*/
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if ((idx < 0) || (idx > 0x0D)) {
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__glXSetError(gc, GL_INVALID_ENUM);
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return;
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}
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if (stride < 0) {
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__glXSetError(gc, GL_INVALID_VALUE);
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return;
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}
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/* If the 'count' for a subarray is non-zero, then the offset of its
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* first element is at the currently accumulated 'size'.
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*/
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size = 0;
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for (i = 0; i < 4; i++) {
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offsets[i] = (modes[idx][i].count != 0) ? size : -1;
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size += modes[idx][i].size;
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}
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trueStride = (stride == 0) ? size : stride;
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__glXArrayDisableAll(state);
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if (offsets[0] >= 0) {
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__indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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__indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
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trueStride, (const char *) pointer);
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}
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if (offsets[1] >= 0) {
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__indirect_glEnableClientState(GL_COLOR_ARRAY);
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__indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type,
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trueStride,
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(const char *) pointer + offsets[1]);
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}
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if (offsets[2] >= 0) {
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__indirect_glEnableClientState(GL_NORMAL_ARRAY);
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__indirect_glNormalPointer(GL_FLOAT, trueStride,
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(const char *) pointer + offsets[2]);
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}
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__indirect_glEnableClientState(GL_VERTEX_ARRAY);
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__indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
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trueStride,
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(const char *) pointer + offsets[3]);
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}
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#endif
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