..
glsl
glsl: fix slow linking of uniforms in the nir linker
2020-05-27 00:59:20 +00:00
nir
nir: Fix sources for image atomic fadd
2020-05-26 23:24:45 +00:00
spirv
spirv: add support for bias/lod with OpImageGather
2020-05-25 08:51:10 +02:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
glsl_type: don't serialize padding bytes from glsl_struct_field
2020-05-20 14:15:00 +00:00
glsl_types.h
glsl_type: don't serialize padding bytes from glsl_struct_field
2020-05-20 14:15:00 +00:00
Makefile.sources
nir: add pass to lower disjoint wrmask's
2020-05-13 20:24:49 -07:00
meson.build
meson: inline inc_common
2020-03-28 21:36:54 +01:00
nir_types.cpp
nir/lower_amul: fix slot calculation
2020-04-06 18:00:17 +00:00
nir_types.h
nir/lower_amul: fix slot calculation
2020-04-06 18:00:17 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: add VARYING_SLOT_VIEWPORT_MASK
2020-04-15 20:12:00 -04:00
shader_enums.h
freedreno/ir3: Improve shader key normalization.
2020-05-01 16:26:32 +00:00
shader_info.h
iris, i965: Drop max_variable_local_size
2020-05-27 18:16:31 -07:00