mesa/src/egl/SConscript
Eric Anholt 4ba478d7cd egl: Use the canonical drm-uapi fourcc header to avoid local defines.
We should only use a #define locally once it's been upstreamed, and at
that point you should just update our drm_fourcc.h.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-07-18 10:37:54 -07:00

37 lines
729 B
Python

#######################################################################
# SConscript for EGL
Import('*')
env = env.Clone()
env.Append(CPPPATH = [
'#/include',
'#/include/drm-uapi',
'#/include/HaikuGL',
'#/src/egl/main',
'#/src',
])
# parse Makefile.sources
egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
'_EGL_BUILT_IN_DRIVER_HAIKU',
'HAVE_HAIKU_PLATFORM',
])
egl_sources.append('drivers/haiku/egl_haiku.cpp')
env.Prepend(LIBS = [mesautil])
egl = env.SharedLibrary(
target = 'EGL',
source = egl_sources,
)
egl = env.InstallSharedLibrary(egl, version=(1, 0, 0))
env.Alias('egl', egl)