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If you have a struct, the var's base driver location is not the last driver location that will be accessed in that var. We have a shader struct member with this number for us, already. Fixes overflows in: dEQP-GLES31.functional.program_interface_query.program_output.type.interface_blocks.out.named_block_explicit_location.struct.mat3x2 Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4670> |
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| computerator | ||
| drm | ||
| drm-shim | ||
| fdl | ||
| ir3 | ||
| perfcntrs | ||
| registers | ||
| vulkan | ||
| .dir-locals.el | ||
| .editorconfig | ||
| Android.drm.mk | ||
| Android.ir3.mk | ||
| Android.mk | ||
| Android.perfcntrs.mk | ||
| Android.registers.mk | ||
| Makefile.sources | ||
| meson.build | ||