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Shaders are the largest thing we hash now, so they benefit from a faster hash. Change the field name from `sha1` to `hash` to avoid tying the definition to a particular algorithm. This doubles down as a precaution against callers still assuming a 20-byte hash (in which case the compilation will error out). Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22571> |
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| .. | ||
| device-select-layer | ||
| overlay-layer | ||
| registry | ||
| runtime | ||
| util | ||
| wsi | ||
| meson.build | ||
| vulkan-android.sym | ||
| vulkan-icd-android-symbols.txt | ||
| vulkan-icd-symbols.txt | ||
| vulkan.sym | ||
| vulkan_api.def.in | ||