mesa/src/vulkan
Tatsuyuki Ishi b69a1b4153 vulkan: Migrate shader module hash to BLAKE3.
Shaders are the largest thing we hash now, so they benefit from a faster
hash.

Change the field name from `sha1` to `hash` to avoid tying the definition
to a particular algorithm. This doubles down as a precaution against
callers still assuming a 20-byte hash (in which case the compilation will
error out).

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22571>
2023-06-23 09:28:04 +00:00
..
device-select-layer device_select_layer: log selectable devices if MESA_VK_DEVICE_SELECT_DEBUG or DRI_PRIME_DEBUG are set 2023-05-03 20:55:51 -04:00
overlay-layer vulkan/overlay: deal with unknown pNext structures 2023-04-17 15:41:58 +03:00
registry vulkan: registry/headers bump to 1.3.254 2023-06-20 03:05:01 +00:00
runtime vulkan: Migrate shader module hash to BLAKE3. 2023-06-23 09:28:04 +00:00
util vulkan: registry/headers bump to 1.3.254 2023-06-20 03:05:01 +00:00
wsi wsi: Fixes passing argument 1 of ‘mtx_unlock’ from incompatible pointer type 2023-06-20 00:05:48 +00:00
meson.build vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan-android.sym android/vk: drop unnecessary symbols 2023-03-04 07:41:10 +00:00
vulkan-icd-android-symbols.txt vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan-icd-symbols.txt vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan.sym vk: move radv's linker symbols scripts for use in all drivers 2023-03-04 07:41:10 +00:00
vulkan_api.def.in win32: Fixes 32 bits visual studio module definition files by add script gen_vs_module_defs.py 2022-04-19 19:38:47 +00:00