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When a resource is written by a compute shader and then used by a
non-compute stage we sync on last compute job to guarantee that the
resource has been completely written when the next stage reads resources.
In the other cases how flushes are done guarantee the serialization of
the writes and reads.
To reproduce the failure the following tests should be executed in batch
as last test don't fail when run isolated:
KHR-GLES31.core.shader_image_load_store.basic-allFormats-load-fs
KHR-GLES31.core.shader_image_load_store.basic-allFormats-loadStoreComputeStage
KHR-GLES31.core.shader_image_load_store.basic-allTargets-load-cs
KHR-GLES31.core.shader_image_load_store.advanced-sync-vertexArray
v2: Use fence dep instead of bo_wait (Eric Anholt)
v3: Rename struct names (Iago Toral)
Document why is not needed on graphics->compute case. (Iago Toral)
Follow same code pattern of the other update of in_sync_bcl.
v4: Fixed comments style. (Iago Toral)
Fixes KHR-GLES31.core.shader_image_load_store.advanced-sync-vertexArray
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
CC: 19.3 20.0 <mesa-stable@lists.freedesktop.org>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2700>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2700>
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| README.rst | ||
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.