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Use xmesa_new_color_surface() for front/back renderbuffer surfaces. Use xmesa_surface_alloc() for everything else (textures, other renderbuffers) |
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| .. | ||
| egl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| descrip.mms | ||
| Makefile | ||