mesa/src/microsoft
Jesse Natalie 791969df97 d3d12: Properly set HS input control point count
Looks like some hardware needs this info in the shader to match the
topology. Since there's no spot in the shader info for it, we're
currently using the array size of the TCS input vars to store it.

Cc: mesa-stable
Reviewed-by: Paul Dodzweit <paul.dodzweit@amd.com>
Tested-by: Paul Dodzweit <paul.dodzweit@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16920>
(cherry picked from commit cc805aef69)

Conflicts:
	src/microsoft/compiler/dxil_nir.h
2022-06-15 16:12:59 -07:00
..
ci dzn: Add CI target for vulkan driver 2022-04-13 18:05:44 +00:00
clc clc/tests: use dxil_validator 2022-04-07 00:00:45 +00:00
compiler d3d12: Properly set HS input control point count 2022-06-15 16:12:59 -07:00
resource_state_manager d3d12: Add UAV barriers for UAVs that are being used by compute transforms 2022-01-31 13:13:33 -08:00
spirv_to_dxil microsoft/spirv_to_dxil: Fix the push_constant UBO size calculation 2022-06-07 13:17:38 -07:00
vulkan dzn: Use the vk_sync_binary abstraction 2022-06-01 14:10:28 -07:00
meson.build microsoft: Initial vulkan-on-12 driver 2022-03-25 16:21:45 +00:00