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We fix this by moving printing up to the top-level "input" action and tracking whether a space is needed between one token and the next. This fixes all actual bugs in test-suite output, but does leave some tests failing due to differences in the amount of whitespace produced, (which aren't actual bugs per se). |
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| main | ||
| tests | ||
| .gitignore | ||
| glcpp-lex.l | ||
| glcpp-parse.y | ||
| glcpp.c | ||
| glcpp.h | ||
| hash_table.c | ||
| hash_table.h | ||
| Makefile | ||
| README | ||
| xtalloc.c | ||
glcpp -- GLSL "C" preprocessor This is a simple preprocessor designed to provide the preprocessing needs of the GLSL language. The requirements for this preprocessor are specified in the GLSL 1.30 specification availble from: http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf This specification is not precise on some semantics, (for example, #define and #if), defining these merely "as is standard for C++ preprocessors". To fill in these details, I've been using the C99 standard (for which I had a convenient copy) as available from: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1124.pdf