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These tests either pass now or are correctly skipped as not supported. Signed-off-by: Valentine Burley <valentine.burley@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36445>
81 lines
3.8 KiB
Text
81 lines
3.8 KiB
Text
# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# This test checks the driver's reported conformance version against the
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# version of the CTS we're running. This check fails every few months
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# and everyone has to go and bump the number in every driver.
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# Running this check only makes sense while preparing a conformance
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# submission, so skip it in the regular CI.
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dEQP-VK.api.driver_properties.conformance_version
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# Exclude this test which might fail when a new extension is implemented.
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dEQP-VK.info.device_extensions
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# These are tremendously slow (pushing toward a minute), and aren't
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# reliable to be run in parallel with other tests due to CPU-side timing.
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# piglit: WGL is Windows-only
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wgl@.*
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# These are sensitive to CPU timing, and would need to be run in isolation
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# on the system rather than in parallel with other tests.
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glx@glx_arb_sync_control@timing.*
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# This test is not built with waffle, while we do build tests with waffle
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spec@!opengl 1.1@windowoverlap
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# These tests all read from the front buffer after a swap. Given that we
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# run piglit tests in parallel in Mesa CI, and don't have a compositor
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# running, the frontbuffer reads may end up with undefined results from
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# windows overlapping us.
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#
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# Piglit does mark these tests as not to be run in parallel, but deqp-runner
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# doesn't respect that. We need to extend deqp-runner to allow some tests to be
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# marked as single-threaded and run after the rayon loop if we want to support
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# them.
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#
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# Note that "glx-" tests don't appear in x11-skips.txt because they can be
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# run even if PIGLIT_PLATFORM=gbm (for example)
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glx@glx-copy-sub-buffer.*
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# These test the loader more than the implementation and are broken because the
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# Vulkan loader in Debian is too old
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dEQP-VK.api.get_device_proc_addr.non_enabled
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dEQP-VK.api.version_check.unavailable_entry_points
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# These tests are flaking too much recently on almost all drivers, so better skip them until the cause is identified
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spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex
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spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT
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# These tests attempt to read from the front buffer after a swap. They are skipped
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# on both X11 and gbm, but for different reasons:
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#
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# On X11: Given that we run piglit tests in parallel in Mesa CI, and don't have a
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# compositor running, the frontbuffer reads may end up with undefined results from
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# windows overlapping us.
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# Piglit does mark these tests as not to be run in parallel, but deqp-runner
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# doesn't respect that. We need to extend deqp-runner to allow some tests to be
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# marked as single-threaded and run after the rayon loop if we want to support
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# them.
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# Other front-buffer access tests like fbo-sys-blit, fbo-sys-sub-blit, or
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# fcc-front-buffer-distraction don't appear here, because the DRI3 fake-front
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# handling should be holding the pixels drawn by the test even if we happen to fail
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# GL's window system pixel occlusion test.
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# Note that glx skips don't appear here, they're in all-skips.txt (in case someone
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# sets PIGLIT_PLATFORM=gbm to mostly use gbm, but still has an X server running).
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#
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# On gbm: gbm does not support reading the front buffer after a swapbuffers, and
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# that's intentional. Don't bother running these tests when PIGLIT_PLATFORM=gbm.
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# Note that this doesn't include tests like fbo-sys-blit, which draw/read front
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# but don't swap.
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spec@!opengl 1.0@gl-1.0-swapbuffers-behavior
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spec@!opengl 1.1@read-front
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# Skip test everywhere
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# Because even with a 256x256 map, it is over 1 GiB of texture memory
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# allocated
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# Also, individually, it was disabled in most of the tests as it is
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# either too slow or results in an OOM
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spec@!opengl 1.1@streaming-texture-leak
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