/* * Copyright 2003 VMware, Inc. * Copyright © 2007 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INTEL_DEBUG_H #define INTEL_DEBUG_H #include #include "compiler/shader_enums.h" #include "util/bitset.h" #include "util/macros.h" #ifdef __cplusplus extern "C" { #endif /** * \file intel_debug.h * * Basic INTEL_DEBUG environment variable handling. This file defines the * list of debugging flags, as well as some macros for handling them. */ enum intel_debug_flag { DEBUG_TEXTURE = 0, DEBUG_BLIT, DEBUG_PERF, DEBUG_PERFMON, DEBUG_BATCH, DEBUG_BUFMGR, DEBUG_SYNC, DEBUG_SF, DEBUG_SUBMIT, DEBUG_URB, DEBUG_CLIP, DEBUG_STALL, DEBUG_BLORP, DEBUG_NO_DUAL_OBJECT_GS, DEBUG_OPTIMIZER, DEBUG_MDA, DEBUG_ANNOTATION, DEBUG_NO_OACONFIG, DEBUG_NO_FILL_OPT, DEBUG_SPILL_FS, DEBUG_SPILL_VEC4, DEBUG_HEX, DEBUG_NO_COMPACTION, DEBUG_L3, DEBUG_NO_CCS, DEBUG_NO_HIZ, DEBUG_NO_CCS_MODIFIER, DEBUG_COLOR, DEBUG_REEMIT, DEBUG_SOFT64, DEBUG_BT, DEBUG_PIPE_CONTROL, DEBUG_NO_FAST_CLEAR, DEBUG_CAPTURE_ALL, DEBUG_PERF_SYMBOL_NAMES, DEBUG_SWSB_STALL, DEBUG_HEAPS, DEBUG_ISL, DEBUG_SPARSE, DEBUG_DRAW_BKP, DEBUG_DISPATCH_BKP, DEBUG_BATCH_STATS, DEBUG_REG_PRESSURE, DEBUG_SHADER_PRINT, DEBUG_CL_QUIET, DEBUG_BVH_BLAS, DEBUG_BVH_TLAS, DEBUG_BVH_BLAS_IR_HDR, DEBUG_BVH_TLAS_IR_HDR, DEBUG_BVH_BLAS_IR_AS, DEBUG_BVH_TLAS_IR_AS, DEBUG_BVH_NO_BUILD, DEBUG_NO_SEND_GATHER, DEBUG_NO_VRT, DEBUG_RT_NO_TRACE, DEBUG_SHADERS_LINENO, /* Keep the stages grouped */ DEBUG_VS, DEBUG_TCS, DEBUG_TES, DEBUG_GS, DEBUG_WM, DEBUG_TASK, DEBUG_MESH, DEBUG_CS, DEBUG_RT, DEBUG_NO8, DEBUG_NO16, DEBUG_NO32, DEBUG_DO32, /* Must be the last entry */ INTEL_DEBUG_MAX, }; extern BITSET_WORD intel_debug[BITSET_WORDS(INTEL_DEBUG_MAX)]; /* Check if a debug flag is enabled by testing its bit position */ #define INTEL_DEBUG(flag) unlikely(BITSET_TEST(intel_debug, (flag))) /* These flags are not compatible with the disk shader cache */ #define DEBUG_DISK_CACHE_DISABLE_MASK 0 /* Flags to determine what bvh to dump out */ #define INTEL_DEBUG_BVH_ANY (unlikely(INTEL_DEBUG(DEBUG_BVH_BLAS) || \ INTEL_DEBUG(DEBUG_BVH_TLAS) || \ INTEL_DEBUG(DEBUG_BVH_BLAS_IR_HDR) || \ INTEL_DEBUG(DEBUG_BVH_TLAS_IR_HDR) || \ INTEL_DEBUG(DEBUG_BVH_BLAS_IR_AS) || \ INTEL_DEBUG(DEBUG_BVH_TLAS_IR_AS))) extern uint64_t intel_simd; extern uint32_t intel_debug_bkp_before_draw_count; extern uint32_t intel_debug_bkp_after_draw_count; extern uint32_t intel_debug_bkp_before_dispatch_count; extern uint32_t intel_debug_bkp_after_dispatch_count; extern uint64_t intel_debug_batch_frame_start; extern uint64_t intel_debug_batch_frame_stop; extern uint32_t intel_shader_dump_filter; #define INTEL_SIMD(type, size) (!!(intel_simd & (DEBUG_ ## type ## _SIMD ## size))) /* VS, TCS, TES and GS stages are dispatched in one size */ #define DEBUG_FS_SIMD8 (1ull << 0) #define DEBUG_FS_SIMD16 (1ull << 1) #define DEBUG_FS_SIMD32 (1ull << 2) #define DEBUG_FS_SIMD2X8 (1ull << 3) #define DEBUG_FS_SIMD4X8 (1ull << 4) #define DEBUG_FS_SIMD2X16 (1ull << 5) #define DEBUG_CS_SIMD8 (1ull << 6) #define DEBUG_CS_SIMD16 (1ull << 7) #define DEBUG_CS_SIMD32 (1ull << 8) #define DEBUG_TS_SIMD8 (1ull << 9) #define DEBUG_TS_SIMD16 (1ull << 10) #define DEBUG_TS_SIMD32 (1ull << 11) #define DEBUG_MS_SIMD8 (1ull << 12) #define DEBUG_MS_SIMD16 (1ull << 13) #define DEBUG_MS_SIMD32 (1ull << 14) #define DEBUG_RT_SIMD8 (1ull << 15) #define DEBUG_RT_SIMD16 (1ull << 16) #define DEBUG_RT_SIMD32 (1ull << 17) #define SIMD_DISK_CACHE_MASK ((1ull << 18) - 1) #ifdef HAVE_ANDROID_PLATFORM #define LOG_TAG "INTEL-MESA" #if ANDROID_API_LEVEL >= 26 #include #else #include #endif /* use log/log.h start from android 8 major version */ #ifndef ALOGW #define ALOGW LOGW #endif #define dbg_printf(...) ALOGW(__VA_ARGS__) #else #define dbg_printf(...) fprintf(stderr, __VA_ARGS__) #endif /* HAVE_ANDROID_PLATFORM */ #define DBG(...) do { \ if (INTEL_DEBUG(FILE_DEBUG_FLAG)) \ dbg_printf(__VA_ARGS__); \ } while(0) extern uint64_t intel_debug_flag_for_shader_stage(mesa_shader_stage stage); extern void process_intel_debug_variable(void); #ifdef __cplusplus } #endif #endif /* INTEL_DEBUG_H */