/* * Copyright (C) 2021 Alyssa Rosenzweig * Copyright (C) 2020 Collabora Ltd. * Copyright © 2016 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "agx_compiler.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "compiler/nir/nir_builtin_builder.h" /* * NIR indexes into array textures with unclamped floats (integer for txf). AGX * requires the index to be a clamped integer. Lower tex_src_coord into * tex_src_backend1 for array textures by type-converting and clamping. */ static bool lower_array_texture(nir_builder *b, nir_instr *instr, UNUSED void *data) { if (instr->type != nir_instr_type_tex) return false; nir_tex_instr *tex = nir_instr_as_tex(instr); b->cursor = nir_before_instr(instr); if (!tex->is_array || nir_tex_instr_is_query(tex)) return false; /* Get the coordinates */ int coord_idx = nir_tex_instr_src_index(tex, nir_tex_src_coord); nir_ssa_def *coord = tex->src[coord_idx].src.ssa; unsigned nr = nir_src_num_components(tex->src[coord_idx].src); /* The layer is always the last component of the NIR coordinate */ unsigned lidx = nr - 1; nir_ssa_def *layer = nir_channel(b, coord, lidx); /* Round layer to nearest even */ if (tex->op != nir_texop_txf) layer = nir_f2u32(b, nir_fround_even(b, layer)); /* Clamp to max layer = (# of layers - 1) for out-of-bounds handling */ nir_ssa_def *txs = nir_get_texture_size(b, tex); nir_ssa_def *nr_layers = nir_channel(b, txs, lidx); layer = nir_umin(b, layer, nir_iadd_imm(b, nr_layers, -1)); nir_tex_instr_remove_src(tex, coord_idx); nir_tex_instr_add_src(tex, nir_tex_src_backend1, nir_src_for_ssa(nir_vector_insert_imm(b, coord, layer, lidx))); return true; } bool agx_nir_lower_array_texture(nir_shader *s) { return nir_shader_instructions_pass(s, lower_array_texture, nir_metadata_block_index | nir_metadata_dominance, NULL); }