/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * This lowering pass converts references to variables with loads/stores to * scratch space based on a few configurable parameters. */ #include "nir.h" #include "nir_builder.h" #include "nir_deref.h" static void lower_load_store(nir_builder *b, nir_intrinsic_instr *intrin, glsl_type_size_align_func size_align) { b->cursor = nir_before_instr(&intrin->instr); nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); nir_variable *var = nir_deref_instr_get_variable(deref); nir_def *offset = nir_iadd_imm(b, nir_build_deref_offset(b, deref, size_align), var->data.location); unsigned align, UNUSED size; size_align(deref->type, &size, &align); if (intrin->intrinsic == nir_intrinsic_load_deref) { unsigned bit_size = intrin->def.bit_size; nir_def *value = nir_load_scratch( b, intrin->num_components, bit_size == 1 ? 32 : bit_size, offset, .align_mul = align); if (bit_size == 1) value = nir_b2b1(b, value); nir_def_rewrite_uses(&intrin->def, value); } else { assert(intrin->intrinsic == nir_intrinsic_store_deref); nir_def *value = intrin->src[1].ssa; if (value->bit_size == 1) value = nir_b2b32(b, value); nir_store_scratch(b, value, offset, .align_mul = align, .write_mask = nir_intrinsic_write_mask(intrin)); } nir_instr_remove(&intrin->instr); nir_deref_instr_remove_if_unused(deref); } static bool only_used_for_load_store(nir_deref_instr *deref) { nir_foreach_use(src, &deref->def) { if (!nir_src_parent_instr(src)) return false; if (nir_src_parent_instr(src)->type == nir_instr_type_deref) { if (!only_used_for_load_store(nir_instr_as_deref(nir_src_parent_instr(src)))) return false; } else if (nir_src_parent_instr(src)->type != nir_instr_type_intrinsic) { return false; } else { nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(nir_src_parent_instr(src)); if (intrin->intrinsic != nir_intrinsic_load_deref && intrin->intrinsic != nir_intrinsic_store_deref) return false; } } return true; } /** * Lowers indirect-addressed function temporary variables to scratch accesses * based on a driver-provided callback selecting which variables to lower. * * Most drivers need this in some form -- a large array may be larger than the * register space, so for an indirect store (not lowered to a series of csels * using nir_lower_indirect_derefs) you would simply not be able to register * allocate for the instruction. In that case you want to move the whole array * to scratch memory and have the load/stores be handled using NIR scratch * intrinsics. * * The callback lets you make a global decision of which vars to spill based on * the set of indirect-addressed function temps. If scheduling an instruction * could mean more than one array must be fully unspilled, then you might want * to decide which variables to spill as a maximum register pressure calculation * of variables you're going to leave as function temps. * * @scratch_layout_size_align function to use to compute the size and alignment * of the values in scratch space. * @cb driver callback that will be called if there are any candidates to spill. * It will be passed the set of candidate nir_variables, along with the * driver-provided @data, and any variables left in the set after the * callback will be spilled to scratch. * @data driver data to pass to the callback The callback is passed the set of * nir_variable pointers to consider. Any variables not removed from the * set will be spilled to scratch after the callback. */ bool nir_lower_vars_to_scratch_global(nir_shader *shader, glsl_type_size_align_func scratch_layout_size_align, nir_lower_vars_to_scratch_cb cb, void *data) { struct set *set = _mesa_pointer_set_create(NULL); /* First, we walk the instructions and flag any variables we want to lower * by removing them from their respective list and setting the mode to 0. */ nir_foreach_function_impl(impl, shader) { nir_foreach_block(block, impl) { nir_foreach_instr(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_load_deref && intrin->intrinsic != nir_intrinsic_store_deref) continue; nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); if (!nir_deref_mode_is_one_of(deref, nir_var_function_temp)) continue; if (!nir_deref_instr_has_indirect(nir_src_as_deref(intrin->src[0]))) continue; nir_variable *var = nir_deref_instr_get_variable(deref); if (!var) continue; /* We set var->mode to 0 to indicate that a variable will be moved * to scratch. Don't assign a scratch location twice. */ if (var->data.mode == 0) continue; _mesa_set_add(set, var); } } } /* Have the driver pick which variables to lower (if any) */ if (set->entries != 0) cb(set, data); if (set->entries == 0) { _mesa_set_destroy(set, NULL); return false; } bool progress = false; nir_foreach_function_impl(impl, shader) { nir_foreach_block(block, impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_deref) continue; nir_deref_instr *deref = nir_instr_as_deref(instr); if (nir_deref_instr_remove_if_unused(deref)) { progress = true; continue; } if (deref->deref_type != nir_deref_type_var) continue; struct set_entry *entry = _mesa_set_search(set, deref->var); if (!entry) continue; if (!only_used_for_load_store(deref)) _mesa_set_remove(set, entry); } } } set_foreach(set, entry) { nir_variable *var = (void *)entry->key; /* Remove it from its list */ exec_node_remove(&var->node); /* Invalid mode used to flag "moving to scratch" */ var->data.mode = 0; /* We don't allocate space here as iteration in this loop is * non-deterministic due to the nir_variable pointers. */ var->data.location = INT_MAX; } nir_foreach_function_impl(impl, shader) { nir_builder build = nir_builder_create(impl); bool impl_progress = false; nir_foreach_block(block, impl) { nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_load_deref && intrin->intrinsic != nir_intrinsic_store_deref) continue; nir_variable *var = nir_intrinsic_get_var(intrin, 0); /* Variables flagged for lowering above have mode == 0 */ if (!var || var->data.mode) continue; if (var->data.location == INT_MAX) { unsigned var_size, var_align; scratch_layout_size_align(var->type, &var_size, &var_align); var->data.location = ALIGN_POT(shader->scratch_size, var_align); shader->scratch_size = var->data.location + var_size; } lower_load_store(&build, intrin, scratch_layout_size_align); impl_progress = true; } } progress |= nir_progress(impl_progress, impl, nir_metadata_control_flow); } _mesa_set_destroy(set, NULL); return progress; } struct nir_lower_vars_to_scratch_state { int size_threshold; glsl_type_size_align_func variable_size_align; }; /** * Callback for nir_lower_vars_to_scratch: Remove any vars from the set to spill * that are under the size threshold. */ static void nir_lower_vars_to_scratch_size_cb(struct set *set, void *data) { struct nir_lower_vars_to_scratch_state *state = data; set_foreach(set, entry) { nir_variable *var = (void *)entry->key; unsigned var_size, var_align; state->variable_size_align(var->type, &var_size, &var_align); if (var_size <= state->size_threshold) _mesa_set_remove(set, entry); } } /** * Lowers indirect-addressed function temporary variables to scratch accesses * based on a size threshold for variables to lower. * * See nir_lower_vars_to_scratch_global for more explanation. */ bool nir_lower_vars_to_scratch(nir_shader *shader, int size_threshold, glsl_type_size_align_func variable_size_align, glsl_type_size_align_func scratch_layout_size_align) { struct nir_lower_vars_to_scratch_state state = { .size_threshold = size_threshold, .variable_size_align = variable_size_align, }; return nir_lower_vars_to_scratch_global(shader, scratch_layout_size_align, nir_lower_vars_to_scratch_size_cb, &state); }