/* Copyright © 2024 Valve Corporation * Copyright © 2024 Intel Corporation * SPDX-License-Identifier: MIT */ #version 460 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; #include "anv_build_interface.h" layout(push_constant) uniform CONSTS { header_args args; }; void main(void) { uint32_t compacted_size = args.bvh_offset + DEREF(args.src).dst_node_offset * ANV_RT_BLOCK_SIZE; uint32_t serialization_size = compacted_size + SIZEOF(vk_accel_struct_serialization_header) + SIZEOF(uint64_t) * args.instance_count; DEREF(args.dst).compacted_size = compacted_size; DEREF(args.dst).size = compacted_size; DEREF(args.dst).serialization_size = serialization_size; DEREF(args.dst).self_ptr = uint64_t(args.dst); DEREF(args.dst).instance_count = args.instance_count; /* 128 is local_size_x in copy.comp shader, 8 is the amount of data * copied by each iteration of that shader's loop */ DEREF(args.dst).copy_dispatch_size[0] = DIV_ROUND_UP(compacted_size, 8 * 128); DEREF(args.dst).copy_dispatch_size[1] = 1; DEREF(args.dst).copy_dispatch_size[2] = 1; #if GFX_VERx10 >= 300 DEREF(args.dst).enable_64b_rt = 1; #else DEREF(args.dst).enable_64b_rt = 0; #endif }