/* * Copyright © 2016 Intel Corporation * SPDX-License-Identifier: MIT */ #include "test_helpers.h" #include "brw_builder.h" class copy_propagation_test : public brw_shader_pass_test {}; TEST_F(copy_propagation_test, basic) { brw_builder bld = make_shader(); brw_builder exp = make_shader(); brw_reg v0 = vgrf(bld, exp, BRW_TYPE_F); brw_reg v1 = vgrf(bld, exp, BRW_TYPE_F); brw_reg v2 = vgrf(bld, exp, BRW_TYPE_F); brw_reg v3 = vgrf(bld, exp, BRW_TYPE_F); bld.MOV(v0, v2); bld.ADD(v1, v0, v3); /* Propagation makes ADD use v2 as source. */ EXPECT_PROGRESS(brw_opt_copy_propagation, bld); exp.MOV(v0, v2); exp.ADD(v1, v2, v3); EXPECT_SHADERS_MATCH(bld, exp); } TEST_F(copy_propagation_test, maxmax_sat_imm) { static const struct { enum brw_conditional_mod conditional_mod; float immediate; bool expected_result; } test[] = { /* conditional mod, imm, expected_result */ { BRW_CONDITIONAL_GE , 0.1f, false }, { BRW_CONDITIONAL_L , 0.1f, false }, { BRW_CONDITIONAL_GE , 0.5f, false }, { BRW_CONDITIONAL_L , 0.5f, false }, { BRW_CONDITIONAL_GE , 0.9f, false }, { BRW_CONDITIONAL_L , 0.9f, false }, { BRW_CONDITIONAL_GE , -1.5f, false }, { BRW_CONDITIONAL_L , -1.5f, false }, { BRW_CONDITIONAL_GE , 1.5f, false }, { BRW_CONDITIONAL_L , 1.5f, false }, { BRW_CONDITIONAL_NONE, 0.5f, false }, { BRW_CONDITIONAL_Z , 0.5f, false }, { BRW_CONDITIONAL_NZ , 0.5f, false }, { BRW_CONDITIONAL_G , 0.5f, false }, { BRW_CONDITIONAL_LE , 0.5f, false }, { BRW_CONDITIONAL_R , 0.5f, false }, { BRW_CONDITIONAL_O , 0.5f, false }, { BRW_CONDITIONAL_U , 0.5f, false }, }; for (unsigned i = 0; i < ARRAY_SIZE(test); i++) { brw_builder bld = make_shader(); enum brw_conditional_mod cmod = test[i].conditional_mod; brw_reg imm = brw_imm_f(test[i].immediate); brw_reg v0 = bld.vgrf(BRW_TYPE_F); brw_reg v1 = bld.vgrf(BRW_TYPE_F); brw_reg v2 = bld.vgrf(BRW_TYPE_F); bld.MOV(v0, v1)->saturate = true; bld.SEL(v2, v0, imm)->conditional_mod = cmod; EXPECT_PROGRESS_RESULT(test[i].expected_result, brw_opt_copy_propagation, bld); } } TEST_F(copy_propagation_test, mixed_integer_sign) { brw_builder bld = make_shader(); brw_builder exp = make_shader(); brw_reg v0 = vgrf(bld, exp, BRW_TYPE_UD); brw_reg v1 = vgrf(bld, exp, BRW_TYPE_D); brw_reg v2 = vgrf(bld, exp, BRW_TYPE_UD); brw_reg v3 = vgrf(bld, exp, BRW_TYPE_UD); brw_reg v4 = vgrf(bld, exp, BRW_TYPE_UD); bld.MOV(v1, v0); bld.BFE(v2, v3, v4, retype(v1, BRW_TYPE_UD)); /* Propagation makes BFE use v0 as source. */ EXPECT_PROGRESS(brw_opt_copy_propagation, bld); exp.MOV(v1, v0); exp.BFE(v2, v3, v4, v0); EXPECT_SHADERS_MATCH(bld, exp); } TEST_F(copy_propagation_test, mixed_integer_sign_with_vector_imm) { brw_builder bld = make_shader(); brw_reg v0 = bld.vgrf(BRW_TYPE_W); brw_reg v1 = bld.vgrf(BRW_TYPE_UD); brw_reg v2 = bld.vgrf(BRW_TYPE_UD); bld.MOV(v0, brw_imm_uv(0xffff)); bld.ADD(v1, v2, retype(v0, BRW_TYPE_UW)); EXPECT_NO_PROGRESS(brw_opt_copy_propagation, bld); }