/* * Copyright © 2025 Igalia SL * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" static bool force_persample_shading(struct nir_builder *b, nir_intrinsic_instr *intr, void *data) { if (intr->intrinsic == nir_intrinsic_load_barycentric_pixel || intr->intrinsic == nir_intrinsic_load_barycentric_centroid) { intr->intrinsic = nir_intrinsic_load_barycentric_sample; return true; } return false; } /** Lowering to set up interpolation for sample shading. */ bool nir_lower_sample_shading(nir_shader *nir) { assert(nir->info.stage == MESA_SHADER_FRAGMENT); assert(nir->info.fs.uses_sample_shading); nir_foreach_shader_in_variable(var, nir) { nir->info.fs.uses_sample_qualifier = true; var->data.sample = true; } return nir_shader_intrinsics_pass(nir, force_persample_shading, nir_metadata_all, NULL); }