/* * Copyright (C) 2020 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors (Collabora): * Alyssa Rosenzweig */ /** * Implements framebuffer format conversions in software for Midgard/Bifrost * blend shaders. This pass is designed for a single render target; Midgard * duplicates blend shaders for MRT to simplify everything. A particular * framebuffer format may be categorized as 1) typed load available, 2) typed * unpack available, or 3) software unpack only, and likewise for stores. The * first two types are handled in the compiler backend directly, so this module * is responsible for identifying type 3 formats (hardware dependent) and * inserting appropriate ALU code to perform the conversion from the packed * type to a designated unpacked type, and vice versa. * * The unpacked type depends on the format: * * - For 32-bit float formats, 32-bit floats. * - For other floats, 16-bit floats. * - For 32-bit ints, 32-bit ints. * - For 8-bit ints, 8-bit ints. * - For other ints, 16-bit ints. * * The rationale is to optimize blending and logic op instructions by using the * smallest precision necessary to store the pixel losslessly. */ #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "compiler/nir/nir_format_convert.h" #include "util/format/u_format.h"