/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * SPDX-License-Identifier: SGI-B-2.0 */ /* * (C) Copyright IBM Corporation 2005 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * IBM, * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "packrender.h" #include "indirect.h" /** * Send a large image to the server. If necessary, a buffer is allocated * to hold the unpacked data that is copied from the clients memory. * * \param gc Current GLX context * \param compsize Size, in bytes, of the image portion * \param dim Number of dimensions of the image * \param width Width of the image * \param height Height of the image, must be 1 for 1D images * \param depth Depth of the image, must be 1 for 1D or 2D images * \param format Format of the image * \param type Data type of the image * \param src Pointer to the image data * \param pc Pointer to end of the command header * \param modes Pointer to the pixel unpack data * * \todo * Modify this function so that \c NULL images are sent using * \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this * will eliminate the need to allocate a buffer for that case. */ void __glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid * src, GLubyte * pc, GLubyte * modes) { /* Allocate a temporary holding buffer */ GLubyte *buf = malloc(compsize); if (!buf) { __glXSetError(gc, GL_OUT_OF_MEMORY); return; } /* Apply pixel store unpack modes to copy data into buf */ if (src != NULL) { __glFillImage(gc, dim, width, height, depth, format, type, src, buf, modes); } else { if (dim < 3) { (void) memcpy(modes, __glXDefaultPixelStore + 4, 20); } else { (void) memcpy(modes, __glXDefaultPixelStore + 0, 36); } } /* Send large command */ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize); /* Free buffer */ free((char *) buf); }