/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * Copyright (C) 2018-2019 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _HALF_FLOAT_H_ #define _HALF_FLOAT_H_ #include #include #include #include "util/detect_arch.h" #include "util/detect_cc.h" #include "util/u_cpu_detect.h" #include "util/u_math.h" #if DETECT_ARCH_X86_64 #include #endif #ifdef __cplusplus extern "C" { #endif #define FP16_ONE ((uint16_t) 0x3c00) #define FP16_ZERO ((uint16_t) 0) #define FP16_MAX_F 65504.0 uint16_t _mesa_float_to_half_slow(float val); float _mesa_half_to_float_slow(uint16_t val); uint16_t _mesa_uint16_div_64k_to_half(uint16_t v); /* * _mesa_float_to_float16_rtz_slow is no more than a wrapper to the counterpart * softfloat.h call. Still, softfloat.h conversion API is meant to be kept * private. In other words, only use the API published here, instead of * calling directly the softfloat.h one. */ uint16_t _mesa_float_to_float16_rtz_slow(float val); static inline uint16_t _mesa_float_to_half(float val) { #if DETECT_ARCH_X86_64 && DETECT_CC_GCC if (util_get_cpu_caps()->has_f16c) { __m128 in = {val}; __m128i out; /* $0 = round to nearest */ __asm volatile("vcvtps2ph $0, %1, %0" : "=v"(out) : "v"(in)); return out[0]; } #endif return _mesa_float_to_half_slow(val); } static inline float _mesa_half_to_float(uint16_t val) { #if DETECT_ARCH_X86_64 && DETECT_CC_GCC if (util_get_cpu_caps()->has_f16c) { __m128i in = {val}; __m128 out; __asm volatile("vcvtph2ps %1, %0" : "=v"(out) : "v"(in)); return out[0]; } #elif DETECT_ARCH_AARCH64 && DETECT_CC_GCC float result; uint16_t in = val; __asm volatile( "fcvt %s0, %h1\n" : "=w"(result) : "w"(in) ); return result; #endif return _mesa_half_to_float_slow(val); } static inline uint16_t _mesa_float_to_float16_rtz(float val) { #if DETECT_ARCH_X86_64 && DETECT_CC_GCC if (util_get_cpu_caps()->has_f16c) { __m128 in = {val}; __m128i out; /* $3 = round towards zero (truncate) */ __asm volatile("vcvtps2ph $3, %1, %0" : "=v"(out) : "v"(in)); return out[0]; } #endif return _mesa_float_to_float16_rtz_slow(val); } uint16_t _mesa_float_to_float16_ru(float val); uint16_t _mesa_float_to_float16_rd(float val); static inline uint16_t _mesa_float_to_float16_rtne(float val) { return _mesa_float_to_half(val); } static inline bool _mesa_half_is_negative(uint16_t h) { return !!(h & 0x8000); } static inline bool _mesa_float_is_half(double val) { /* val parameter is double to prevent implicit double->float cast. We have * to cast to float because that's what _mesa_float_to_half expects and we * don't have any readily available _double_to_half function. This may * introduce double-rounding errors, however this is ok because the final * check is done at double precision, any rounding will fail to produce the * original value. */ uint16_t fp16_val = _mesa_float_to_half((float) val); bool is_denorm = (fp16_val & 0x7fff) != 0 && (fp16_val & 0x7fff) <= 0x3ff; return val == (double) _mesa_half_to_float(fp16_val) && !is_denorm; } /** Returns a "reduced" double, suitable for conversion to f16 * * RTNE is tricky to get right through a double conversion. To work around * this, we do a little fixup of the fp64 value first. * * For a 64-bit float, the mantissa bits are as follows: * * HHHHHHHHHHHLTFFFFFFFFF FFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDD * | | * +------- bottom 32 bits -------+ * * Where: * - D are only used for fp64 * - T and F are used for fp64 and fp32 * - H and L are used for fp64, fp32, and fp16 * - L denotes the low bit of the fp16 mantissa * - T is the tie bit * * The RTNE tie-breaking rules for fp64 -> fp16 can then be described as * follows: * * - If any F or D bit is non-zero: * - If T == 1, round up * - If T == 0, round down * - If all F and D bits are zero: * - If T == 0, it's already fp16, do nothing * - If T != 0 and L == 0, round down * - If T != 0 and L != 0, round up * * What's important here is that the only way the F or D bits fit into the * algorithm is if any are zero or none are zero. So we will get the same * result if we take all of the bits in the low dword, or them together, and * then or that into the low F bits of the high dword. The result of "all F * and D bits are zero" will be the same. We can also zero the low dword * without affecting the final result. Doing this accomplishes two useful * things: * * 1. The resulting fp64 value is exactly representable as fp32 so we don't * have to care about the rounding of the fp64 -> fp32 conversion. * * 2. The fp32 -> fp16 conversion will round exactly the same as a full * fp64 -> fp16 conversion on the original data since it now takes all of * the D bits into account as well as the F bits. * * It's also correct for NaN/INF since those are delineated by the entire * mantissa being either zero or non-zero. For denorms, anything that might * be a denorm in fp32 or fp64 will have a sufficiently negative exponent that * it will flush to zero when converted to fp16, regardless of what we do * here. * * This same trick works for all the rounding modes. Even though the actual * rounding logic is a bit different, they all treat the F and D bits together * based on "all F and D bits are zero" or not. */ static inline float _mesa_reduce_double_for_f16(double val) { union di d; d.d = val; const uint32_t u_low = (uint32_t)d.ui; d.ui &= 0xffffffff00000000ull; if (u_low) d.ui |= (1ull << 32); return (float)d.d; } static inline uint16_t _mesa_double_to_float16_rtne(double val) { return _mesa_float_to_float16_rtne(_mesa_reduce_double_for_f16(val)); } static inline uint16_t _mesa_double_to_float16_rtz(double val) { return _mesa_float_to_float16_rtz(_mesa_reduce_double_for_f16(val)); } static inline uint16_t _mesa_double_to_float16_ru(double val) { return _mesa_float_to_float16_ru(_mesa_reduce_double_for_f16(val)); } static inline uint16_t _mesa_double_to_float16_rd(double val) { return _mesa_float_to_float16_rd(_mesa_reduce_double_for_f16(val)); } #ifdef __cplusplus namespace mesa { /* Helper class for disambiguating fp16 from uint16_t in C++ overloads */ struct float16_t { uint16_t bits; float16_t(float f) : bits(_mesa_float_to_float16_rtne(f)) {} float16_t(double d) : bits(_mesa_double_to_float16_rtne(d)) {} float16_t(uint16_t raw_bits) : bits(raw_bits) {} static float16_t one() { return float16_t(FP16_ONE); } static float16_t zero() { return float16_t(FP16_ZERO); } }; } /* namespace mesa */ #endif #ifdef __cplusplus } /* extern C */ #endif #endif /* _HALF_FLOAT_H_ */