/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_atomic.h" #include "util/u_upload_mgr.h" #include "compiler/nir/nir.h" #include "compiler/nir/nir_builder.h" #include "intel/compiler/brw_compiler.h" #include "intel/compiler/brw_eu.h" #include "intel/compiler/brw_nir.h" #include "iris_context.h" struct keybox { uint8_t size; enum iris_program_cache_id cache_id; uint8_t data[0]; }; static struct keybox * make_keybox(void *mem_ctx, enum iris_program_cache_id cache_id, const void *key) { static const unsigned key_sizes[] = { [IRIS_CACHE_VS] = sizeof(struct brw_vs_prog_key), [IRIS_CACHE_TCS] = sizeof(struct brw_tcs_prog_key), [IRIS_CACHE_TES] = sizeof(struct brw_tes_prog_key), [IRIS_CACHE_GS] = sizeof(struct brw_gs_prog_key), [IRIS_CACHE_FS] = sizeof(struct brw_wm_prog_key), [IRIS_CACHE_CS] = sizeof(struct brw_cs_prog_key), //[IRIS_CACHE_BLORP_BLIT] = sizeof(struct brw_blorp_blit_prog_key), }; struct keybox *keybox = ralloc_size(mem_ctx, sizeof(struct keybox) + key_sizes[cache_id]); keybox->cache_id = cache_id; keybox->size = key_sizes[cache_id]; memcpy(keybox->data, key, key_sizes[cache_id]); return keybox; } static uint32_t keybox_hash(const void *void_key) { const struct keybox *key = void_key; return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id)); } static bool keybox_equals(const void *void_a, const void *void_b) { const struct keybox *a = void_a, *b = void_b; if (a->size != b->size) return false; return memcmp(a->data, b->data, a->size) == 0; } static uint64_t dirty_flag_for_cache(enum iris_program_cache_id cache_id) { assert(cache_id <= MESA_SHADER_STAGES); return IRIS_DIRTY_VS << cache_id; } static unsigned get_program_string_id(enum iris_program_cache_id cache_id, const void *key) { switch (cache_id) { case IRIS_CACHE_VS: return ((struct brw_vs_prog_key *) key)->program_string_id; case IRIS_CACHE_TCS: return ((struct brw_tcs_prog_key *) key)->program_string_id; case IRIS_CACHE_TES: return ((struct brw_tes_prog_key *) key)->program_string_id; case IRIS_CACHE_GS: return ((struct brw_gs_prog_key *) key)->program_string_id; case IRIS_CACHE_CS: return ((struct brw_cs_prog_key *) key)->program_string_id; case IRIS_CACHE_FS: return ((struct brw_wm_prog_key *) key)->program_string_id; default: unreachable("no program string id for this kind of program"); } } /** * Looks for a program in the cache and binds it. * * If no program was found, returns false and leaves the binding alone. */ bool iris_bind_cached_shader(struct iris_context *ice, enum iris_program_cache_id cache_id, const void *key) { struct keybox *keybox = make_keybox(ice->shaders.cache, cache_id, key); struct hash_entry *entry = _mesa_hash_table_search(ice->shaders.cache, keybox); if (!entry) return false; struct iris_compiled_shader *shader = entry->data; if (cache_id <= MESA_SHADER_STAGES && memcmp(shader, ice->shaders.prog[cache_id], sizeof(*shader)) != 0) { ice->shaders.prog[cache_id] = shader; ice->state.dirty |= dirty_flag_for_cache(cache_id); } return true; } const void * iris_find_previous_compile(const struct iris_context *ice, enum iris_program_cache_id cache_id, unsigned program_string_id) { hash_table_foreach(ice->shaders.cache, entry) { const struct keybox *keybox = entry->key; if (keybox->cache_id == cache_id && get_program_string_id(cache_id, keybox->data) == program_string_id) { return keybox->data; } } return NULL; } /** * Look for an existing entry in the cache that has identical assembly code. * * This is useful for programs generating shaders at runtime, where multiple * distinct shaders (from an API perspective) may compile to the same assembly * in our backend. This saves space in the program cache buffer. */ static const struct iris_compiled_shader * find_existing_assembly(struct hash_table *cache, const void *assembly, unsigned assembly_size) { hash_table_foreach(cache, entry) { const struct iris_compiled_shader *existing = entry->data; if (existing->prog_data->program_size == assembly_size && memcmp(existing->map, assembly, assembly_size) == 0) return existing; } return NULL; } /** * Upload a new shader to the program cache, and bind it for use. * * \param prog_data must be ralloc'd and will be stolen. */ void iris_upload_and_bind_shader(struct iris_context *ice, enum iris_program_cache_id cache_id, const void *key, const void *assembly, struct brw_stage_prog_data *prog_data) { struct iris_screen *screen = (void *) ice->ctx.screen; struct gen_device_info *devinfo = &screen->devinfo; struct hash_table *cache = ice->shaders.cache; struct iris_compiled_shader *shader = ralloc_size(cache, sizeof(struct iris_compiled_shader) + ice->state.derived_program_state_size(cache_id)); const struct iris_compiled_shader *existing = find_existing_assembly(cache, assembly, prog_data->program_size); /* If we can find a matching prog in the cache already, then reuse the * existing stuff without creating new copy into the underlying buffer * object. This is notably useful for programs generating shaders at * runtime, where multiple shaders may compile to the same thing in our * backend. */ if (existing) { shader->offset = existing->offset; } else { shader->buffer = NULL; u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64, &shader->offset, &shader->buffer, &shader->map); memcpy(shader->map, assembly, prog_data->program_size); } shader->prog_data = prog_data; ralloc_steal(shader, shader->prog_data); ralloc_steal(shader->prog_data, prog_data->param); ralloc_steal(shader->prog_data, prog_data->pull_param); /* Store the 3DSTATE shader packets and other derived state. */ ice->state.set_derived_program_state(devinfo, cache_id, shader); struct keybox *keybox = make_keybox(cache, cache_id, key); _mesa_hash_table_insert(ice->shaders.cache, keybox, shader); if (cache_id <= MESA_SHADER_STAGES) { ice->shaders.prog[cache_id] = shader; ice->state.dirty |= dirty_flag_for_cache(cache_id); } } void iris_init_program_cache(struct iris_context *ice) { ice->shaders.cache = _mesa_hash_table_create(ice, keybox_hash, keybox_equals); ice->shaders.uploader = u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, IRIS_RESOURCE_FLAG_INSTRUCTION_CACHE); } void iris_destroy_program_cache(struct iris_context *ice) { for (int i = 0; i < MESA_SHADER_STAGES; i++) { ice->shaders.prog[i] = NULL; } u_upload_destroy(ice->shaders.uploader); ralloc_free(ice->shaders.cache); } static const char * cache_name(enum iris_program_cache_id cache_id) { if (cache_id == IRIS_CACHE_BLORP_BLIT) return "BLORP"; return _mesa_shader_stage_to_string(cache_id); } void iris_print_program_cache(struct iris_context *ice) { struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; const struct gen_device_info *devinfo = &screen->devinfo; hash_table_foreach(ice->shaders.cache, entry) { const struct keybox *keybox = entry->key; struct iris_compiled_shader *shader = entry->data; fprintf(stderr, "%s:\n", cache_name(keybox->cache_id)); brw_disassemble(devinfo, shader->map, 0, shader->prog_data->program_size, stderr); } }