/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "glsl_symbol_table.h" #include "glsl_parser_extras.h" #include "glsl_types.h" #include "builtin_types.h" static void add_types_to_symbol_table(glsl_symbol_table *symtab, const struct glsl_type *types, unsigned num_types) { unsigned i; for (i = 0; i < num_types; i++) { symtab->add_type(types[i].name, & types[i]); } } static void generate_110_types(glsl_symbol_table *symtab) { add_types_to_symbol_table(symtab, builtin_core_types, Elements(builtin_core_types)); add_types_to_symbol_table(symtab, builtin_structure_types, Elements(builtin_structure_types)); add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, Elements(builtin_110_deprecated_structure_types)); add_types_to_symbol_table(symtab, & void_type, 1); } static void generate_120_types(glsl_symbol_table *symtab) { generate_110_types(symtab); add_types_to_symbol_table(symtab, builtin_120_types, Elements(builtin_120_types)); } static void generate_130_types(glsl_symbol_table *symtab) { generate_120_types(symtab); add_types_to_symbol_table(symtab, builtin_130_types, Elements(builtin_130_types)); } void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) { switch (state->language_version) { case 110: generate_110_types(state->symbols); break; case 120: generate_120_types(state->symbols); break; case 130: generate_130_types(state->symbols); break; default: /* error */ break; } } const struct glsl_type * _mesa_glsl_get_vector_type(unsigned base_type, unsigned vector_length) { switch (base_type) { case GLSL_TYPE_UINT: switch (vector_length) { case 1: case 2: case 3: case 4: return glsl_uint_type + (vector_length - 1); default: return glsl_error_type; } case GLSL_TYPE_INT: switch (vector_length) { case 1: case 2: case 3: case 4: return glsl_int_type + (vector_length - 1); default: return glsl_error_type; } case GLSL_TYPE_FLOAT: switch (vector_length) { case 1: case 2: case 3: case 4: return glsl_float_type + (vector_length - 1); default: return glsl_error_type; } case GLSL_TYPE_BOOL: switch (vector_length) { case 1: case 2: case 3: case 4: return glsl_bool_type + (vector_length - 1); default: return glsl_error_type; } default: return glsl_error_type; } } const glsl_type *glsl_type::get_base_type() const { switch (base_type) { case GLSL_TYPE_UINT: return glsl_uint_type; case GLSL_TYPE_INT: return glsl_int_type; case GLSL_TYPE_FLOAT: return glsl_float_type; case GLSL_TYPE_BOOL: return glsl_bool_type; default: return glsl_error_type; } } const glsl_type * glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns) { if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4)) return glsl_error_type; /* Treat GLSL vectors as Nx1 matrices. */ if (columns == 1) { switch (base_type) { case GLSL_TYPE_UINT: return glsl_uint_type + (rows - 1); case GLSL_TYPE_INT: return glsl_int_type + (rows - 1); case GLSL_TYPE_FLOAT: return glsl_float_type + (rows - 1); case GLSL_TYPE_BOOL: return glsl_bool_type + (rows - 1); default: return glsl_error_type; } } else { if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1)) return glsl_error_type; /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following * combinations are valid: * * 1 2 3 4 * 1 * 2 x x x * 3 x x x * 4 x x x */ #define IDX(c,r) (((c-1)*3) + (r-1)) switch (IDX(columns, rows)) { case IDX(2,2): return mat2_type; case IDX(2,3): return mat2x3_type; case IDX(2,4): return mat2x4_type; case IDX(3,2): return mat3x2_type; case IDX(3,3): return mat3_type; case IDX(3,4): return mat3x4_type; case IDX(4,2): return mat4x2_type; case IDX(4,3): return mat4x3_type; case IDX(4,4): return mat4_type; default: return glsl_error_type; } } assert(!"Should not get here."); return glsl_error_type; }